My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Goblin Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince
Giant Snowball
Spear Goblins Goblin Hut
Zap
Spear Goblins Goblin Hut Prince
Barbarian Barrel
Spear Goblins Valkyrie Goblin Hut
The Log
Spear Goblins Mini P.E.K.K.A Goblin Hut Prince
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Mini P.E.K.K.A Valkyrie Goblin Hut Prince
Fireball
Goblin Hut
Poison
Spear Goblins Goblin Hut
Lightning
Mini P.E.K.K.A Valkyrie Goblin Hut Prince
Rocket
Valkyrie Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Zap Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Mini P.E.K.K.A Goblin Hut Prince
Zap
Fireball Mirror Prince Spear Goblins Mini P.E.K.K.A Valkyrie Goblin Hut
Fireball
Zap Mirror
Mini P.E.K.K.A
Spear Goblins Zap Valkyrie Goblin Hut Mirror
Valkyrie
Spear Goblins Prince Zap Mini P.E.K.K.A Goblin Hut
Goblin Hut
Spear Goblins Zap Mini P.E.K.K.A Valkyrie Mirror Prince
Mirror
Zap Fireball Mini P.E.K.K.A Goblin Hut
Prince
Zap Valkyrie Spear Goblins Goblin Hut

Defense Synergies 4 18

Spear Goblins
Zap Mini P.E.K.K.A Valkyrie Goblin Hut Prince
Zap
Fireball Mini P.E.K.K.A Mirror Spear Goblins Valkyrie Goblin Hut Prince
Fireball
Zap Mirror Mini P.E.K.K.A Valkyrie Goblin Hut
Mini P.E.K.K.A
Zap Spear Goblins Fireball Valkyrie Goblin Hut Mirror
Valkyrie
Spear Goblins Zap Fireball Mini P.E.K.K.A Goblin Hut Mirror Prince
Goblin Hut
Spear Goblins Zap Fireball Mini P.E.K.K.A Valkyrie Mirror
Mirror
Zap Fireball Mini P.E.K.K.A Valkyrie Goblin Hut
Prince
Spear Goblins Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Valkyrie Goblin Hut
Mini P.E.K.K.A Zap Valkyrie Goblin Hut Prince
Mini P.E.K.K.A Goblin Hut Prince Valkyrie
Mini P.E.K.K.A Goblin Hut Prince Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Spear Goblins Zap Valkyrie
Spear Goblins Zap Fireball Goblin Hut
Zap Fireball Valkyrie
Mini P.E.K.K.A Goblin Hut Prince
Spear Goblins Mini P.E.K.K.A Valkyrie Prince
Valkyrie Spear Goblins Zap Fireball Goblin Hut
Spear Goblins Zap Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut Prince Zap Fireball Valkyrie
Fireball Valkyrie Zap Mini P.E.K.K.A Goblin Hut Prince
Mini P.E.K.K.A Goblin Hut Prince
Zap Fireball Mini P.E.K.K.A Goblin Hut Prince
Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Prince
Fireball Valkyrie Spear Goblins Zap Goblin Hut Prince
Zap Valkyrie Spear Goblins Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut Prince
Valkyrie Spear Goblins Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Spear Goblins Zap Fireball Goblin Hut Prince
Fireball Zap Mini P.E.K.K.A Valkyrie Prince
Spear Goblins Zap Mini P.E.K.K.A Valkyrie Goblin Hut Prince
Mini P.E.K.K.A Valkyrie Prince Zap Fireball
Mini P.E.K.K.A Valkyrie Goblin Hut Prince
Fireball Zap Goblin Hut
Mini P.E.K.K.A Prince Spear Goblins Fireball Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Prince
Zap Spear Goblins Fireball Mini P.E.K.K.A Valkyrie Goblin Hut Prince
Goblin Hut
Mini P.E.K.K.A Valkyrie Goblin Hut Prince
Zap Fireball Valkyrie Prince
Mini P.E.K.K.A Prince Fireball Valkyrie
Fireball Valkyrie
Goblin Hut Spear Goblins Zap Fireball Mini P.E.K.K.A Valkyrie Prince
Valkyrie Zap Fireball Mini P.E.K.K.A Goblin Hut
Zap Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball Goblin Hut
Fireball Valkyrie Prince
Fireball Zap Valkyrie
Fireball Spear Goblins Zap
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Prince
Zap Fireball Valkyrie Prince
Fireball Zap
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut Prince
Spear Goblins Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Prince
Zap Fireball Valkyrie
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap Prince
Fireball Zap
Zap Fireball
Zap Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Spear Goblins Fireball Goblin Hut Prince
Fireball Zap
Fireball
Fireball Mini P.E.K.K.A Valkyrie Prince
Zap Fireball
Zap Fireball
Prince
Zap Fireball
Zap Fireball
Zap Fireball Prince
Prince
Fireball

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