My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Wizard P.E.K.K.A
Fireball
Elite Barbarians Wizard
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Freeze Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Freeze

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians P.E.K.K.A Valkyrie Freeze Mega Knight
Arrows
Zap Elite Barbarians P.E.K.K.A Freeze Mega Knight
Elite Barbarians
Zap Arrows Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Wizard P.E.K.K.A
Wizard
Elite Barbarians Valkyrie P.E.K.K.A Mega Knight
Freeze
Zap Arrows
P.E.K.K.A
Zap Arrows Valkyrie Wizard
Mega Knight
Zap Arrows Elite Barbarians Wizard

Defense Synergies 3 15

Zap
Mega Knight Arrows Elite Barbarians Valkyrie P.E.K.K.A
Arrows
Mega Knight Zap Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie Zap Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Arrows Wizard Freeze P.E.K.K.A
Wizard
Elite Barbarians Valkyrie Freeze P.E.K.K.A Mega Knight
Freeze
Valkyrie Wizard Mega Knight
P.E.K.K.A
Zap Arrows Valkyrie Wizard
Mega Knight
Zap Arrows Elite Barbarians Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Elite Barbarians P.E.K.K.A Zap Valkyrie Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie Freeze
Elite Barbarians P.E.K.K.A Valkyrie Mega Knight
Arrows Elite Barbarians Valkyrie P.E.K.K.A Mega Knight
Arrows Freeze Zap Valkyrie Mega Knight
Zap Arrows Wizard Freeze
Zap Arrows Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Valkyrie Zap Arrows Wizard Freeze Mega Knight
Arrows Zap Wizard
P.E.K.K.A Mega Knight Zap Elite Barbarians Valkyrie Wizard Freeze
Valkyrie Wizard Mega Knight Zap Arrows Freeze P.E.K.K.A
Elite Barbarians P.E.K.K.A Mega Knight
Zap Elite Barbarians Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Valkyrie P.E.K.K.A
Arrows Mega Knight Zap Elite Barbarians Valkyrie Wizard
Zap Arrows Valkyrie Wizard Freeze Mega Knight
P.E.K.K.A Elite Barbarians
Valkyrie Wizard Mega Knight Arrows Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Elite Barbarians P.E.K.K.A
Zap Arrows Elite Barbarians Valkyrie Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Elite Barbarians Valkyrie
Valkyrie P.E.K.K.A Mega Knight Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Valkyrie Mega Knight
Arrows Wizard Zap Freeze
P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Zap Freeze P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
P.E.K.K.A Mega Knight Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Elite Barbarians Zap Valkyrie Freeze P.E.K.K.A
Arrows Valkyrie Mega Knight Zap Elite Barbarians Wizard Freeze P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Zap
Arrows
Arrows Valkyrie Freeze
Wizard Zap Arrows Valkyrie Mega Knight
Arrows Wizard Zap Freeze
Arrows Wizard
Arrows Zap Wizard Freeze
Arrows Zap Wizard
Elite Barbarians
Zap Arrows Valkyrie Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows Freeze
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows Freeze
Zap Arrows Wizard Mega Knight
Zap Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Freeze Valkyrie Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Elite Barbarians Zap Arrows Wizard
Zap Wizard Freeze
Elite Barbarians
Zap Arrows Wizard Mega Knight
Zap Arrows Freeze
P.E.K.K.A Mega Knight
Arrows Wizard
Zap Freeze
Zap Arrows Wizard
Freeze
Arrows
Valkyrie Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Elite Barbarians P.E.K.K.A Mega Knight
Zap Elite Barbarians Freeze
Zap
Zap Freeze Mega Knight
P.E.K.K.A
Wizard Mega Knight

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