My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Goblin Hut Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Hog Rider Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Valkyrie Goblin Hut Witch Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Hut Witch
Earthquake
Hog Rider Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Goblin Hut Witch Electro Wizard
Fireball
Hog Rider Goblin Hut Witch Electro Wizard
Poison
Goblin Hut Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Goblin Hut Witch Electro Wizard
Rocket
Valkyrie Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Giant Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Electro Wizard Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Mini P.E.K.K.A
Giant Zap Valkyrie Hog Rider Goblin Hut Electro Wizard
Valkyrie
Hog Rider Zap Mini P.E.K.K.A Giant Goblin Hut Witch Electro Wizard
Hog Rider
Zap Valkyrie Mini P.E.K.K.A Giant Goblin Hut Witch Electro Wizard
Giant
Zap Mini P.E.K.K.A Valkyrie Hog Rider Goblin Hut Witch Electro Wizard
Goblin Hut
Zap Mini P.E.K.K.A Valkyrie Hog Rider Giant
Witch
Zap Valkyrie Hog Rider Giant
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Hog Rider Giant

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Electro Wizard Valkyrie Goblin Hut Witch
Mini P.E.K.K.A
Zap Electro Wizard Valkyrie Goblin Hut Witch
Valkyrie
Zap Mini P.E.K.K.A Goblin Hut Witch Electro Wizard
Hog Rider
Giant
Goblin Hut
Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Witch
Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Goblin Hut Electro Wizard
Mini P.E.K.K.A Zap Valkyrie Goblin Hut Witch Electro Wizard
Mini P.E.K.K.A Goblin Hut Witch Valkyrie Electro Wizard
Mini P.E.K.K.A Goblin Hut Witch Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Zap Valkyrie Electro Wizard
Electro Wizard Zap Goblin Hut Witch
Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Witch Goblin Hut
Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Zap Goblin Hut
Zap Goblin Hut Witch Electro Wizard
Mini P.E.K.K.A Goblin Hut Zap Valkyrie Witch Electro Wizard
Valkyrie Zap Mini P.E.K.K.A Goblin Hut Witch Electro Wizard
Mini P.E.K.K.A Goblin Hut Electro Wizard
Zap Mini P.E.K.K.A Goblin Hut Electro Wizard
Mini P.E.K.K.A Valkyrie Goblin Hut Witch Electro Wizard
Valkyrie Zap Goblin Hut Witch Electro Wizard
Zap Valkyrie Witch Goblin Hut Electro Wizard
Mini P.E.K.K.A Goblin Hut Electro Wizard
Valkyrie Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Goblin Hut Witch Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Valkyrie
Zap Mini P.E.K.K.A Valkyrie Goblin Hut Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Zap Electro Wizard
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Zap Goblin Hut Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Goblin Hut Witch Electro Wizard
Mini P.E.K.K.A Valkyrie
Zap Electro Wizard Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Witch Goblin Hut
Mini P.E.K.K.A Valkyrie Goblin Hut Witch
Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Witch
Valkyrie Witch
Goblin Hut Witch Electro Wizard Zap Mini P.E.K.K.A Valkyrie
Valkyrie Zap Mini P.E.K.K.A Goblin Hut Witch Electro Wizard
Zap Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Goblin Hut
Valkyrie
Zap Valkyrie
Zap Witch
Witch
Zap
Zap
Mini P.E.K.K.A Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Goblin Hut
Zap Goblin Hut
Zap Goblin Hut Witch
Goblin Hut
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Goblin Hut Witch
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Hut Witch
Zap Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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