My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Giant Fisherman Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Fisherman
Giant Snowball
Bats Archers Fisherman Little Prince
Zap
Bats Archers Goblin Giant Fisherman Little Prince
Barbarian Barrel
Archers Little Prince
The Log
Archers Fisherman Little Prince
Earthquake
Archers
Arrows
Bats Archers Little Prince
Royal Delivery
Bats Archers Fisherman Little Prince
Fireball
Archers Fisherman Little Prince
Poison
Bats Archers Fisherman Little Prince
Lightning
Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Void Fisherman Little Prince Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Void

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Goblin Giant Fisherman
Archers
Goblin Giant Fisherman Mega Knight
Rage
Bats Goblin Giant
Void
Goblin Giant
Goblin Giant
Bats Archers Rage Void Fisherman Little Prince
Fisherman
Bats Archers Goblin Giant Mega Knight
Mega Knight
Bats Archers Fisherman
Little Prince
Goblin Giant

Defense Synergies 0 7

Bats
Goblin Giant Fisherman Mega Knight
Archers
Goblin Giant Fisherman Mega Knight
Rage
Void
Goblin Giant
Bats Archers
Fisherman
Bats Archers Mega Knight
Mega Knight
Bats Archers Fisherman
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Goblin Giant
Bats Fisherman Mega Knight
Fisherman Mega Knight Bats Archers Void
Bats Fisherman Mega Knight
Mega Knight
Bats Archers Mega Knight
Bats Archers Void Little Prince
Void Goblin Giant Mega Knight
Fisherman
Archers Fisherman Mega Knight Little Prince
Bats Archers Goblin Giant Fisherman Mega Knight
Bats Archers
Mega Knight Bats
Mega Knight Bats
Mega Knight
Fisherman Mega Knight
Mega Knight Bats Fisherman
Mega Knight Bats Archers Fisherman Little Prince
Bats Archers Fisherman Mega Knight Little Prince
Fisherman
Mega Knight Bats Archers Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Void Fisherman
Void Archers Fisherman Mega Knight
Mega Knight Bats Goblin Giant Fisherman
Mega Knight Bats Goblin Giant Fisherman
Goblin Giant Fisherman Mega Knight
Bats Archers Goblin Giant
Bats Archers Void Goblin Giant
Mega Knight Goblin Giant Fisherman
Void Mega Knight Bats
Goblin Giant
Mega Knight Bats
Mega Knight Void Goblin Giant
Mega Knight Goblin Giant
Archers Mega Knight
Bats Archers Goblin Giant Fisherman Little Prince
Bats Mega Knight Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Fisherman
Void Goblin Giant
Void
Mega Knight
Bats Goblin Giant
Archers
Void Fisherman
Bats Void Fisherman
Void Fisherman
Void Archers
Void Fisherman
Void Fisherman
Fisherman
Mega Knight
Bats Fisherman
Void Archers Fisherman Mega Knight
Mega Knight Little Prince
Void Mega Knight
Void
Void Fisherman
Void
Mega Knight Little Prince
Fisherman
Void Fisherman
Void Fisherman Mega Knight
Void Fisherman
Bats Archers Little Prince
Bats Void
Void
Void Mega Knight
Void
Mega Knight
Bats Archers Void
Archers
Void Mega Knight
Void
Mega Knight
Bats
Bats Void
Void Goblin Giant Mega Knight Little Prince

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