My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Little Prince
Zap
Little Prince
Barbarian Barrel
Tesla Barbarians Little Prince
The Log
Barbarians Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Tesla Barbarians Hog Rider
Arrows
Little Prince
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Little Prince
Fireball
Tesla Barbarians Hog Rider Little Prince
Poison
Barbarians Little Prince
Lightning
Tesla Mini P.E.K.K.A Little Prince
Rocket
Barbarians Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Little Prince Tesla Mini P.E.K.K.A Hog Rider Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Void Little Prince Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void Mini P.E.K.K.A Mega Knight
Tesla
Barbarians
Hog Rider
Mini P.E.K.K.A
Arrows Hog Rider Mega Knight Little Prince
Hog Rider
Arrows Barbarians Mini P.E.K.K.A Void Mega Knight Little Prince
Void
Arrows Hog Rider
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider
Little Prince
Mini P.E.K.K.A Hog Rider

Defense Synergies 1 7

Arrows
Mega Knight Tesla Barbarians Mini P.E.K.K.A Void Little Prince
Tesla
Arrows Mini P.E.K.K.A Little Prince
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Tesla
Hog Rider
Void
Arrows
Mega Knight
Arrows
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Void
Barbarians Mini P.E.K.K.A Tesla Mega Knight
Tesla Barbarians Mini P.E.K.K.A Mega Knight Void
Tesla Barbarians Mini P.E.K.K.A Mega Knight
Arrows Barbarians Mini P.E.K.K.A Mega Knight
Arrows Tesla Mega Knight
Tesla Arrows Void Little Prince
Arrows Tesla Barbarians Void Mega Knight
Tesla Barbarians Mini P.E.K.K.A
Tesla Barbarians Mini P.E.K.K.A Mega Knight Little Prince
Barbarians Arrows Tesla Mega Knight
Arrows Tesla
Tesla Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Tesla Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Tesla Mega Knight
Barbarians Tesla Mini P.E.K.K.A Mega Knight
Tesla Barbarians Mega Knight Arrows Mini P.E.K.K.A
Arrows Tesla Mega Knight Barbarians Little Prince
Arrows Tesla Barbarians Mega Knight Little Prince
Barbarians Mini P.E.K.K.A Tesla
Mega Knight Arrows Tesla Barbarians Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Tesla Void
Void Arrows Tesla Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Tesla Barbarians
Barbarians Tesla Mini P.E.K.K.A Mega Knight
Arrows Tesla
Mini P.E.K.K.A Tesla Barbarians Void
Mini P.E.K.K.A Mega Knight Tesla Barbarians
Void Mega Knight Barbarians Mini P.E.K.K.A
Tesla Barbarians
Mega Knight Tesla Barbarians Mini P.E.K.K.A
Mega Knight Arrows Barbarians Void
Barbarians Mini P.E.K.K.A Mega Knight Tesla
Tesla Barbarians Mega Knight
Tesla Barbarians Mini P.E.K.K.A Little Prince
Arrows Mega Knight Tesla Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void
Arrows Void
Arrows Barbarians Void
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows Void
Mini P.E.K.K.A Void
Void Arrows
Void Arrows
Void
Arrows Void
Arrows
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Void Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight Little Prince
Void Mega Knight
Arrows Void
Void
Arrows Barbarians Void
Arrows Mega Knight Little Prince
Arrows Void
Void Arrows Mega Knight
Void Arrows
Arrows Little Prince
Void
Mini P.E.K.K.A Void
Void Arrows Mega Knight
Void Arrows
Mega Knight
Arrows
Barbarians Void
Arrows
Arrows
Void Mini P.E.K.K.A Mega Knight
Arrows
Void Arrows
Mega Knight
Void
Void Mega Knight Little Prince

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