My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Executioner Magic Archer Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Sparky
Giant Snowball
Bomber Witch
Zap
Bomber Witch Sparky
Barbarian Barrel
Bomber Witch Executioner Magic Archer Sparky
The Log
Bomber Witch Sparky
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Witch Executioner Magic Archer Sparky
Fireball
Bomber Witch Executioner Magic Archer Sparky
Poison
Bomber Witch Executioner Magic Archer Sparky
Lightning
Witch Executioner Magic Archer Sparky Monk
Rocket
Witch Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner The Log Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Void Magic Archer Witch Executioner Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Void Magic Archer

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Sparky Monk
Void
Witch
Executioner
The Log
The Log
Executioner Magic Archer Sparky
Magic Archer
The Log
Sparky
Bomber The Log
Monk
Bomber

Defense Synergies 0 5

Bomber
The Log
Void
Witch
The Log
Executioner
The Log
The Log
Bomber Witch Executioner Magic Archer Sparky
Magic Archer
The Log
Sparky
The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void Executioner The Log Magic Archer Sparky
Sparky Witch Executioner The Log Monk
Witch Sparky Bomber Void Executioner
Witch Sparky Monk
Bomber The Log Sparky Monk
The Log Bomber Executioner Magic Archer
Void Witch Executioner Magic Archer
Void The Log Magic Archer Sparky Monk
Witch Sparky
Bomber Sparky
Witch Executioner Bomber The Log Magic Archer
Executioner Witch Magic Archer
Sparky Bomber Witch The Log
Bomber Executioner Sparky Witch The Log Magic Archer
Sparky
Monk The Log Sparky
Sparky Bomber Witch Executioner
Bomber Witch Executioner The Log Magic Archer
Witch Executioner The Log Bomber Magic Archer
Sparky
Bomber Witch Executioner The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Witch Sparky
Void Bomber Executioner The Log Magic Archer Monk
Witch The Log Sparky
The Log Sparky Monk
Witch Executioner Sparky
Executioner Witch Magic Archer Monk
Sparky Void Witch
Sparky
Void Witch The Log Magic Archer Sparky Monk
Witch Sparky
Witch Sparky
Monk Void The Log
Witch Executioner Sparky
Bomber Witch Executioner Magic Archer Sparky
Witch Sparky Bomber Executioner The Log Magic Archer Monk
Executioner Bomber Witch The Log Magic Archer Sparky
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer The Log Sparky Monk
Void Monk Executioner The Log Magic Archer
Void The Log Magic Archer Sparky
Void The Log Sparky
Bomber Executioner The Log Magic Archer Sparky
Executioner Witch Magic Archer Monk
Bomber Witch Executioner The Log Magic Archer Sparky
The Log Executioner Magic Archer
Void The Log Monk
Void Sparky
Void Monk The Log Magic Archer Sparky
Void Monk Executioner Magic Archer
Void Executioner The Log Magic Archer Sparky
Void Magic Archer Monk
The Log Magic Archer Sparky
Bomber Witch Executioner The Log Magic Archer Sparky
Magic Archer Executioner The Log Sparky
Monk Sparky
Bomber Sparky
Void Bomber Executioner The Log Magic Archer Sparky Monk
Bomber Void Witch The Log Magic Archer Monk
Void The Log Magic Archer Sparky Monk
Void
Void The Log Sparky Monk
Void The Log Monk
The Log Bomber Witch Executioner Magic Archer Sparky
Witch
Void The Log Witch Executioner Magic Archer Sparky Monk
Void Witch The Log Magic Archer Sparky Monk
Void The Log Magic Archer Sparky
Void Witch Executioner Magic Archer Sparky
Void Witch
Void Sparky
Void Bomber The Log Magic Archer Sparky
Void Magic Archer Sparky Monk
Sparky
The Log Magic Archer Sparky Monk
Void Witch Magic Archer
Witch Executioner Magic Archer Monk
The Log
Void Executioner Magic Archer Sparky
The Log Bomber Executioner Magic Archer
Void Monk Sparky
Executioner Sparky
Witch The Log Magic Archer Sparky
Void Witch Executioner Magic Archer
Void Witch Executioner The Log Magic Archer Sparky Monk
Sparky
Void Sparky Monk
Void

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