My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Dart Goblin Guards
Zap
Minions Dart Goblin Guards
Barbarian Barrel
Ice Spirit Dart Goblin Wizard Guards
The Log
Ice Spirit Dart Goblin Guards
Earthquake
Guards
Arrows
Ice Spirit Minions Dart Goblin Guards
Royal Delivery
Ice Spirit Minions Dart Goblin Wizard Guards
Fireball
Minions Dart Goblin Wizard
Poison
Minions Dart Goblin Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Dart Goblin Guards Void Fireball Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Minions Dart Goblin Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Dart Goblin Guards Golem
Minions
Ice Spirit Golem
Dart Goblin
Ice Spirit Golem
Fireball
Golem
Wizard
Golem
Guards
Ice Spirit
Void
Golem
Fireball Ice Spirit Minions Dart Goblin Wizard

Defense Synergies 0 8

Ice Spirit
Minions Dart Goblin Fireball Wizard Guards
Minions
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Minions Guards
Fireball
Ice Spirit
Wizard
Ice Spirit Guards
Guards
Ice Spirit Dart Goblin Wizard
Void
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Fireball Wizard Void
Ice Spirit Minions Dart Goblin
Minions Dart Goblin Void
Minions Dart Goblin Guards
Fireball
Fireball Minions Dart Goblin Guards
Minions Dart Goblin Ice Spirit Fireball Wizard Void
Dart Goblin Fireball Void
Minions
Guards Ice Spirit Dart Goblin
Minions Dart Goblin Guards Fireball Wizard
Minions Dart Goblin Fireball Wizard
Ice Spirit Minions Fireball Wizard Guards
Fireball Wizard Ice Spirit Minions Dart Goblin Guards
Ice Spirit Fireball
Wizard Minions Fireball
Ice Spirit Fireball Minions Dart Goblin Wizard Guards
Wizard Ice Spirit Minions Dart Goblin Fireball Guards
Dart Goblin
Wizard Minions Dart Goblin Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Void
Fireball Void Wizard
Guards Ice Spirit Minions
Guards Fireball
Guards
Fireball Wizard Ice Spirit Minions Dart Goblin
Guards Minions Dart Goblin Fireball Void
Void Ice Spirit Minions Fireball
Dart Goblin Guards
Minions Dart Goblin Guards
Fireball Guards Void
Fireball Wizard Guards
Wizard Dart Goblin Fireball
Guards Ice Spirit Minions Dart Goblin Fireball
Minions Dart Goblin Fireball Wizard
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Dart Goblin Guards
Fireball Void Dart Goblin
Dart Goblin Fireball Void
Dart Goblin Fireball Guards Void
Fireball Wizard
Fireball Wizard Ice Spirit Minions Dart Goblin
Dart Goblin Wizard
Fireball Ice Spirit Dart Goblin Wizard
Fireball Void Dart Goblin Wizard
Minions Fireball Guards Void
Void Dart Goblin Fireball Wizard
Fireball Void Dart Goblin Wizard
Dart Goblin Fireball Void
Minions Dart Goblin Fireball Void
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Minions
Void Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Void
Minions Fireball Void
Fireball Wizard Void
Void
Fireball Void
Ice Spirit Fireball Wizard
Fireball Void Dart Goblin Wizard
Fireball Void Wizard
Fireball Void Dart Goblin
Dart Goblin Fireball Wizard Void
Ice Spirit Minions Dart Goblin Fireball Wizard Guards Void
Fireball Void
Void Dart Goblin Fireball Wizard
Void Ice Spirit Fireball
Fireball Wizard
Ice Spirit Minions Dart Goblin Fireball Guards Void
Fireball Dart Goblin Wizard
Fireball
Fireball Void Dart Goblin Wizard
Dart Goblin Fireball Wizard
Void Fireball
Dart Goblin
Ice Spirit Minions Dart Goblin Fireball Guards
Dart Goblin Fireball Void
Void Dart Goblin Fireball
Fireball Dart Goblin Wizard Void
Void

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