My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Flying Machine Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Guards Graveyard
Giant Snowball
Barbarians Royal Recruits Flying Machine Wall Breakers Guards Graveyard
Zap
Flying Machine Wall Breakers Guards Graveyard
Barbarian Barrel
Barbarians Royal Recruits Wall Breakers Guards Graveyard
The Log
Barbarians Royal Recruits Wall Breakers Guards Graveyard
Earthquake
Barbarians Guards Graveyard
Arrows
Royal Recruits Flying Machine Wall Breakers Guards Graveyard
Royal Delivery
Barbarians Royal Recruits Flying Machine Wall Breakers Guards Graveyard
Fireball
Barbarians Flying Machine Wall Breakers
Poison
Barbarians Royal Recruits Flying Machine Guards Graveyard
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Guards Void Fireball Flying Machine Barbarians Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Guards Void Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Flying Machine Wall Breakers Graveyard
Fireball
Graveyard Wall Breakers
Flying Machine
Royal Recruits Graveyard
Wall Breakers
Royal Recruits Fireball
Guards
Graveyard
Void
Graveyard
Fireball Royal Recruits Flying Machine Guards

Defense Synergies 0 1

Barbarians
Royal Recruits
Fireball
Flying Machine
Guards
Wall Breakers
Guards
Flying Machine
Void
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Flying Machine Void
Barbarians Royal Recruits Flying Machine
Barbarians Royal Recruits Void
Barbarians Royal Recruits Guards
Barbarians Royal Recruits Fireball
Fireball Flying Machine Guards
Fireball Flying Machine Void
Barbarians Royal Recruits Fireball Flying Machine Void
Barbarians Royal Recruits
Guards Barbarians Royal Recruits
Barbarians Guards Royal Recruits Fireball Flying Machine
Fireball Flying Machine
Barbarians Royal Recruits Fireball Flying Machine Guards
Fireball Barbarians Royal Recruits Guards
Barbarians Royal Recruits
Barbarians Royal Recruits Fireball
Barbarians Royal Recruits Fireball
Fireball Barbarians Royal Recruits Flying Machine Guards
Barbarians Royal Recruits Fireball Flying Machine Guards
Barbarians Royal Recruits
Royal Recruits Barbarians Fireball Flying Machine Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Guards Fireball Void
Fireball Void Flying Machine
Barbarians Royal Recruits Guards
Royal Recruits Guards Barbarians Fireball
Barbarians Royal Recruits Guards
Fireball Flying Machine
Royal Recruits Guards Barbarians Fireball Flying Machine Void
Barbarians Royal Recruits
Royal Recruits Void Barbarians Fireball Flying Machine
Royal Recruits Barbarians Guards
Barbarians Royal Recruits Flying Machine Guards
Royal Recruits Barbarians Fireball Guards Void
Barbarians Royal Recruits Fireball Guards
Royal Recruits Barbarians Fireball Flying Machine
Barbarians Royal Recruits Guards Fireball Flying Machine
Barbarians Royal Recruits Fireball Flying Machine
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Royal Recruits Flying Machine Guards
Fireball Void Flying Machine
Fireball Flying Machine Void
Barbarians Royal Recruits Fireball Flying Machine Guards Void
Fireball
Fireball Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Void Flying Machine
Fireball Guards Void
Void Royal Recruits Fireball Flying Machine
Fireball Void Flying Machine
Flying Machine Fireball Void
Fireball Flying Machine Void
Fireball Flying Machine
Fireball Flying Machine
Royal Recruits Fireball Flying Machine
Fireball
Void Fireball Flying Machine
Fireball Flying Machine Void
Fireball Void
Fireball Void
Void
Barbarians Royal Recruits Fireball Flying Machine Void
Fireball
Fireball Void Flying Machine
Fireball Void Flying Machine
Fireball Void
Fireball Flying Machine Void
Fireball Flying Machine Guards Void
Fireball Void
Void Fireball
Void Fireball
Fireball
Barbarians Royal Recruits Fireball Flying Machine Guards Void
Fireball Flying Machine
Fireball
Fireball Void Flying Machine
Fireball Flying Machine
Void Fireball
Royal Recruits Flying Machine
Royal Recruits Fireball Flying Machine Guards
Fireball Flying Machine Void
Void Royal Recruits Fireball Flying Machine
Fireball Void
Void

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