My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Prince Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Battle Ram Prince Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Battle Ram Prince
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram Inferno Tower Prince
Barbarian Barrel
Goblin Gang Elixir Golem Battle Ram Inferno Tower Ice Wizard
The Log
Goblin Gang Elixir Golem Battle Ram Prince
Earthquake
Goblin Gang Elixir Golem Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elixir Golem Battle Ram Prince Ice Wizard
Fireball
Goblin Gang Elixir Golem Battle Ram Inferno Tower Ice Wizard
Poison
Goblin Gang Elixir Golem Inferno Tower Ice Wizard
Lightning
Battle Ram Inferno Tower Prince Ice Wizard Archer Queen
Rocket
Inferno Tower Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Inferno Tower Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Elixir Golem Void Ice Wizard Battle Ram Inferno Tower Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Elixir Golem Void Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Battle Ram Prince
Elixir Golem
Goblin Gang Ice Wizard
Battle Ram
Goblin Gang Archer Queen
Inferno Tower
Void
Prince
Goblin Gang Ice Wizard
Ice Wizard
Elixir Golem Prince
Archer Queen
Battle Ram

Defense Synergies 1 6

Goblin Gang
Inferno Tower Prince Ice Wizard Archer Queen
Elixir Golem
Battle Ram
Inferno Tower
Goblin Gang Prince Ice Wizard
Void
Prince
Goblin Gang Inferno Tower Ice Wizard
Ice Wizard
Goblin Gang Inferno Tower Prince
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Void
Inferno Tower Goblin Gang Prince Ice Wizard
Goblin Gang Inferno Tower Prince Void Ice Wizard
Inferno Tower Prince Goblin Gang Ice Wizard
Prince
Goblin Gang Ice Wizard
Inferno Tower Goblin Gang Void Ice Wizard
Inferno Tower Void
Inferno Tower Goblin Gang Prince Ice Wizard Archer Queen
Goblin Gang Inferno Tower Prince Ice Wizard
Goblin Gang Ice Wizard
Inferno Tower Goblin Gang Ice Wizard
Inferno Tower Prince Goblin Gang Ice Wizard
Goblin Gang Prince
Inferno Tower Goblin Gang Prince
Inferno Tower Goblin Gang Prince
Goblin Gang Inferno Tower Prince
Goblin Gang Prince Ice Wizard
Ice Wizard
Inferno Tower Prince
Goblin Gang Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Void Prince
Void Goblin Gang Prince
Goblin Gang Inferno Tower Prince
Goblin Gang Prince Inferno Tower
Inferno Tower Goblin Gang Prince
Goblin Gang Ice Wizard
Goblin Gang Prince Inferno Tower Void Ice Wizard
Inferno Tower Prince
Void Inferno Tower Prince
Inferno Tower Goblin Gang
Inferno Tower Prince
Void Prince Archer Queen
Prince Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Prince Archer Queen
Inferno Tower Ice Wizard Archer Queen
Inferno Tower Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Ice Wizard
Void
Void Prince
Ice Wizard
Ice Wizard
Void
Goblin Gang Void Prince
Void Prince
Void Archer Queen
Void
Void
Prince
Void Prince
Void
Void Prince
Void
Void Prince
Void
Ice Wizard
Void Ice Wizard
Void Prince
Void
Void Ice Wizard
Void
Void
Void
Void
Prince
Goblin Gang Void Prince
Ice Wizard Archer Queen
Void Goblin Gang Prince
Void Archer Queen
Prince Archer Queen
Goblin Gang Archer Queen
Void Archer Queen
Void Prince Archer Queen
Prince
Void
Void

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