My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Rune Giant Hunter Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rune Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Zappies Princess
Zap
Goblin Gang Zappies Princess
Barbarian Barrel
Knight Goblin Gang Zappies Hunter Princess
The Log
Goblin Gang Zappies Hunter Princess
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies Princess
Royal Delivery
Knight Goblin Gang Zappies Hunter Princess
Fireball
Goblin Gang Zappies Hunter Princess
Poison
Goblin Gang Zappies Hunter Princess
Lightning
Knight Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rune Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Void Princess Zappies Rune Giant Hunter Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Void Princess

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Princess Zappies Hunter
Goblin Gang
Knight Princess
Zappies
Knight
Void
Rune Giant
Hunter
Knight
Lightning
Princess
Knight Goblin Gang

Defense Synergies 3 3

Knight
Goblin Gang Hunter Princess Zappies
Goblin Gang
Knight Zappies Princess
Zappies
Knight Goblin Gang
Void
Rune Giant
Hunter
Knight
Lightning
Princess
Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Zappies Void
Hunter Knight Goblin Gang Zappies
Goblin Gang Hunter Knight Zappies Void Lightning
Hunter Knight Goblin Gang Zappies
Lightning Princess
Goblin Gang Zappies Hunter
Hunter Lightning Goblin Gang Zappies Void Princess
Lightning Void
Zappies Hunter Goblin Gang Princess
Knight Goblin Gang Zappies Hunter
Goblin Gang Knight Zappies Hunter Princess
Hunter Goblin Gang Zappies Princess
Hunter Knight Goblin Gang Zappies Lightning
Goblin Gang Zappies Hunter Princess
Knight Goblin Gang Zappies Hunter
Goblin Gang Zappies Hunter Lightning
Knight Goblin Gang Zappies Hunter
Knight Goblin Gang Zappies Hunter
Hunter Knight Zappies Princess
Zappies Hunter
Goblin Gang Knight Zappies Hunter
Zappies Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zappies Void
Void Knight Goblin Gang Hunter Lightning
Goblin Gang Zappies Knight Hunter Lightning
Goblin Gang Hunter Lightning Knight Zappies
Knight Goblin Gang Zappies Hunter
Goblin Gang Zappies Hunter Princess
Goblin Gang Knight Zappies Void Hunter Lightning
Knight Zappies Hunter
Void Lightning Knight Zappies
Goblin Gang Zappies
Knight Zappies Hunter
Lightning Void
Lightning Knight Goblin Gang Zappies Hunter
Zappies Princess
Goblin Gang Zappies Knight Hunter Lightning
Zappies Hunter Princess
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Princess Knight
Void Princess
Lightning Void
Lightning Knight Void
Hunter Princess
Princess
Hunter Lightning Princess
Void Lightning
Lightning Goblin Gang Void
Void Lightning Knight Princess
Void Lightning Princess
Lightning Knight Void Hunter Princess
Lightning Void Princess
Lightning Princess
Lightning Hunter Princess
Lightning Princess
Lightning
Lightning
Void Lightning Hunter Princess
Lightning Void Princess
Lightning Void
Lightning Void Princess
Void Lightning
Lightning Void
Hunter Princess
Void Hunter Lightning Princess
Void Lightning Princess
Void Lightning
Lightning Void Hunter Princess
Lightning Zappies Void
Lightning Void
Void Lightning Hunter
Void Lightning Zappies Princess
Lightning Princess
Lightning Goblin Gang Zappies Void Princess
Lightning Zappies Hunter Princess
Void Lightning Knight Goblin Gang Hunter Princess
Lightning Princess
Void Lightning
Goblin Gang Zappies Lightning Princess
Zappies Void Lightning Princess
Void Lightning Princess
Lightning Void
Void

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