My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Hunter Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Healer Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Goblin Giant
Barbarian Barrel
Rascals Hunter
The Log
Rascals Hunter
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Battle Healer Hunter P.E.K.K.A
Fireball
Rascals Battle Healer Hunter
Poison
Rascals Battle Healer Hunter
Lightning
Battle Healer Hunter
Rocket
Rascals Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Void Fireball Battle Healer Hunter Rascals Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Void Fireball Battle Healer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Fireball Hunter Goblin Giant
Rascals
Battle Healer
Fireball
Goblin Giant Giant Snowball
Battle Healer
Rascals Hunter Goblin Giant
Void
Goblin Giant
Hunter
Giant Snowball Battle Healer Goblin Giant P.E.K.K.A
Goblin Giant
Fireball Giant Snowball Battle Healer Void Hunter
P.E.K.K.A
Giant Snowball Hunter

Defense Synergies 1 9

Giant Snowball
Rascals Battle Healer Hunter Goblin Giant P.E.K.K.A
Rascals
Giant Snowball Battle Healer
Fireball
Goblin Giant Battle Healer
Battle Healer
Giant Snowball Rascals Fireball Hunter
Void
Hunter
Giant Snowball Battle Healer P.E.K.K.A
Goblin Giant
Fireball Giant Snowball
P.E.K.K.A
Giant Snowball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Void Goblin Giant
Hunter P.E.K.K.A Rascals Battle Healer
Hunter P.E.K.K.A Giant Snowball Rascals Void
Hunter P.E.K.K.A Rascals
Fireball Battle Healer P.E.K.K.A
Fireball Giant Snowball Rascals Hunter
Giant Snowball Hunter Rascals Fireball Void
Rascals Fireball Battle Healer Void Goblin Giant P.E.K.K.A
Hunter P.E.K.K.A Rascals
Giant Snowball Rascals Battle Healer Hunter
Giant Snowball Rascals Fireball Hunter Goblin Giant
Hunter Giant Snowball Rascals Fireball
Hunter P.E.K.K.A Giant Snowball Rascals Fireball Battle Healer
Fireball Giant Snowball Rascals Hunter P.E.K.K.A
P.E.K.K.A Rascals Hunter
Giant Snowball Rascals Fireball Hunter P.E.K.K.A
Rascals Fireball Hunter P.E.K.K.A
Fireball Giant Snowball Rascals Battle Healer Hunter
Giant Snowball Hunter Rascals Fireball Battle Healer
P.E.K.K.A Hunter
Rascals Giant Snowball Fireball Battle Healer Hunter Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball Fireball Battle Healer Void P.E.K.K.A
Fireball Void Giant Snowball Battle Healer Hunter
P.E.K.K.A Rascals Battle Healer Hunter Goblin Giant
Hunter P.E.K.K.A Rascals Fireball Battle Healer Goblin Giant
P.E.K.K.A Rascals Battle Healer Hunter Goblin Giant
Fireball Giant Snowball Rascals Hunter Goblin Giant
Rascals P.E.K.K.A Fireball Battle Healer Void Hunter Goblin Giant
P.E.K.K.A Rascals Battle Healer Hunter Goblin Giant
Void P.E.K.K.A Giant Snowball Fireball
P.E.K.K.A Goblin Giant
P.E.K.K.A Rascals Hunter
P.E.K.K.A Giant Snowball Fireball Void Goblin Giant
Rascals P.E.K.K.A Fireball Hunter Goblin Giant
Rascals Fireball
Rascals Fireball Battle Healer Hunter Goblin Giant P.E.K.K.A
Giant Snowball Rascals Fireball Battle Healer Hunter P.E.K.K.A
Giant Snowball Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Rascals
Fireball Void Giant Snowball
Fireball Void Goblin Giant
Rascals Fireball Void
Fireball Giant Snowball
Fireball Giant Snowball Hunter Goblin Giant
Fireball Giant Snowball Hunter
Fireball Void Giant Snowball
Giant Snowball Fireball Void
Void Fireball
Fireball Void Giant Snowball
Giant Snowball Fireball Void Hunter
Fireball Void
Giant Snowball Fireball
Giant Snowball Fireball Hunter
Fireball
Giant Snowball Fireball
Void Giant Snowball Fireball Hunter
Giant Snowball Fireball Void
Fireball Void
Giant Snowball Fireball Void
Void
Giant Snowball Fireball Void
Giant Snowball Fireball Hunter
Fireball Void Giant Snowball Hunter
Fireball Void Giant Snowball
Fireball Void
Giant Snowball Fireball Void Hunter
Giant Snowball Fireball Void
Giant Snowball Fireball Void
Void Giant Snowball Fireball Hunter
Void Giant Snowball Fireball
P.E.K.K.A
Giant Snowball Fireball
Fireball Void
Fireball Giant Snowball Hunter
Fireball
Fireball Void Rascals Hunter
Giant Snowball Fireball
Void Giant Snowball Fireball
P.E.K.K.A
Giant Snowball Rascals Fireball
Giant Snowball Fireball Void
Void Giant Snowball Fireball Goblin Giant
P.E.K.K.A
Fireball Void
Void

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