My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Cannon Princess
Zap
Goblins Cannon Royal Giant Princess
Barbarian Barrel
Goblins Knight Cannon Wizard Princess
The Log
Goblins Cannon Royal Giant Princess
Earthquake
Cannon
Arrows
Goblins Princess
Royal Delivery
Goblins Knight Wizard Princess
Fireball
Cannon Wizard Princess
Poison
Cannon Wizard Princess
Lightning
Knight Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Cannon Void Princess Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Void Goblins Knight Royal Giant Princess
Knight
Princess Zap Wizard
Cannon
Royal Giant
Goblins Zap Wizard Void Princess
Wizard
Knight Royal Giant
Void
Zap Royal Giant
Princess
Knight Zap Royal Giant

Defense Synergies 3 11

Goblins
Zap Knight Cannon Wizard Princess
Zap
Cannon Goblins Knight Void Princess
Knight
Cannon Princess Goblins Zap Wizard
Cannon
Zap Knight Goblins Wizard Princess
Royal Giant
Wizard
Goblins Knight Cannon
Void
Zap
Princess
Knight Goblins Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Wizard Void
Goblins Zap Knight Cannon
Cannon Goblins Knight Void
Cannon Goblins Knight
Princess
Goblins Zap Cannon
Zap Cannon Wizard Void Princess
Zap Cannon Void
Cannon Goblins Princess
Knight Goblins Cannon
Goblins Zap Knight Cannon Wizard Princess
Zap Wizard Princess
Cannon Zap Knight Wizard
Wizard Goblins Zap Cannon Princess
Knight Cannon
Zap Cannon
Wizard Goblins Knight Cannon
Cannon Goblins Zap Knight Wizard
Zap Wizard Knight Cannon Princess
Cannon
Wizard Goblins Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Void
Void Zap Knight Wizard
Goblins Zap Knight
Zap Knight
Knight Cannon
Wizard Zap Princess
Goblins Knight Void
Knight
Zap Void Goblins Knight
Cannon
Knight
Zap Void
Knight Cannon Wizard
Wizard Cannon Princess
Goblins Zap Knight
Zap Cannon Wizard Princess
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Knight
Void Zap Princess
Void
Knight Void
Wizard Zap
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Void Zap Wizard
Goblins Void
Void Zap Knight Wizard Princess
Void Zap Wizard Princess
Knight Void Princess
Void Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Void Zap Wizard Princess
Zap Wizard Princess
Void
Wizard Void Princess
Void
Zap Void
Zap Wizard Princess
Void Zap Wizard Princess
Void Zap Wizard Princess
Void Zap
Zap Wizard Princess
Zap Wizard Void
Void
Void Zap Wizard
Zap Void Princess
Wizard Princess
Zap Void Princess
Zap Wizard Princess
Void Knight Wizard Princess
Zap Wizard Princess
Void Zap
Zap Princess
Zap Void Princess
Void Zap Princess

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