My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Dark Prince Ram Rider
Giant Snowball
Fire Spirit Goblin Curse Ram Rider
Zap
Fire Spirit Inferno Tower Goblin Curse Dark Prince Ram Rider
Barbarian Barrel
Fire Spirit Inferno Tower Goblin Curse Dark Prince
The Log
Fire Spirit Goblin Curse Dark Prince Ram Rider
Earthquake
Inferno Tower
Arrows
Fire Spirit Goblin Curse
Royal Delivery
Fire Spirit Dark Prince Ram Rider
Fireball
Inferno Tower Ram Rider
Poison
Inferno Tower Goblin Curse
Lightning
Inferno Tower Dark Prince Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Dark Prince Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Goblin Curse Dark Prince Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Curse Earthquake Void Dark Prince Inferno Tower Ram Rider Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblin Curse Earthquake Void

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Curse Dark Prince Ram Rider
Earthquake
Goblin Curse Dark Prince Ram Rider
Inferno Tower
Goblin Curse
Earthquake Goblin Machine Fire Spirit
Void
Dark Prince
Fire Spirit Earthquake Ram Rider
Ram Rider
Fire Spirit Earthquake Dark Prince Goblin Machine
Goblin Machine
Goblin Curse Ram Rider

Defense Synergies 0 4

Fire Spirit
Inferno Tower
Earthquake
Inferno Tower
Inferno Tower
Fire Spirit Earthquake Dark Prince
Goblin Curse
Goblin Machine
Void
Dark Prince
Inferno Tower
Ram Rider
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Inferno Tower Void Ram Rider
Inferno Tower Goblin Curse Dark Prince Ram Rider
Inferno Tower Ram Rider Fire Spirit Goblin Curse Void Dark Prince
Inferno Tower Goblin Curse Dark Prince Ram Rider
Earthquake Dark Prince
Fire Spirit Earthquake Dark Prince
Inferno Tower Ram Rider Fire Spirit Goblin Curse Void
Earthquake Inferno Tower Void Ram Rider
Inferno Tower Goblin Curse
Fire Spirit Inferno Tower Dark Prince
Goblin Curse Earthquake Dark Prince Ram Rider
Inferno Tower Goblin Curse Ram Rider
Inferno Tower Fire Spirit Earthquake Goblin Curse Dark Prince Ram Rider
Fire Spirit Earthquake Goblin Curse Dark Prince
Inferno Tower Goblin Curse Ram Rider
Inferno Tower Goblin Curse Ram Rider
Inferno Tower Dark Prince
Fire Spirit Dark Prince Ram Rider
Earthquake Fire Spirit Goblin Curse Dark Prince Ram Rider
Inferno Tower Goblin Curse Ram Rider
Dark Prince Fire Spirit Earthquake Goblin Curse
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Void Dark Prince
Void
Inferno Tower Dark Prince Ram Rider
Dark Prince Inferno Tower Ram Rider
Inferno Tower Goblin Curse Dark Prince Ram Rider
Fire Spirit Goblin Curse Ram Rider
Dark Prince Inferno Tower Void Ram Rider
Inferno Tower Goblin Curse Dark Prince
Void Inferno Tower Dark Prince
Inferno Tower Goblin Curse
Inferno Tower Dark Prince
Void Dark Prince
Dark Prince Inferno Tower Goblin Curse Ram Rider
Goblin Curse
Inferno Tower Dark Prince
Earthquake Inferno Tower Goblin Curse Dark Prince
Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void
Void Goblin Curse Ram Rider
Earthquake Void
Earthquake Void Dark Prince
Fire Spirit Earthquake Goblin Curse Dark Prince
Fire Spirit Goblin Curse Ram Rider Goblin Machine
Fire Spirit Earthquake
Earthquake Fire Spirit Goblin Curse Ram Rider
Void Ram Rider
Fire Spirit Void
Void Earthquake Dark Prince Ram Rider Goblin Machine
Void Fire Spirit Goblin Curse
Earthquake Fire Spirit Void
Earthquake Void
Earthquake
Earthquake
Earthquake
Earthquake
Void Fire Spirit Earthquake Dark Prince Goblin Machine
Fire Spirit Earthquake Goblin Curse Void Goblin Machine
Earthquake Void
Void
Void
Earthquake Void
Earthquake Goblin Curse Fire Spirit Dark Prince Goblin Machine
Void Earthquake Ram Rider
Void Ram Rider
Void Goblin Curse
Fire Spirit Goblin Curse Void
Void
Void
Void Earthquake
Void
Earthquake Goblin Curse
Earthquake Fire Spirit Void Dark Prince
Fire Spirit Goblin Curse Ram Rider
Void Dark Prince
Earthquake
Void
Dark Prince
Void
Void Dark Prince
Void
Void

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