My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Giant Hunter Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Guards Hunter Executioner
The Log
Suspicious Bush Guards Hunter
Earthquake
Guards
Arrows
Suspicious Bush Guards
Royal Delivery
Guards Hunter Bowler Executioner
Fireball
Suspicious Bush Hunter Bowler Executioner
Poison
Suspicious Bush Guards Hunter Executioner
Lightning
Hunter Bowler Executioner
Rocket
Hunter Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Hunter Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Suspicious Bush Guards Bowler Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Royal Delivery Guards Void Hunter Giant Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Royal Delivery Guards Void

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Suspicious Bush
Giant
Hunter Guards Void Bowler Executioner
Guards
Giant
Void
Giant
Hunter
Giant Bowler
Bowler
Giant Hunter Executioner
Executioner
Giant Bowler

Defense Synergies 1 6

Royal Delivery
Guards Hunter Bowler Executioner
Suspicious Bush
Giant
Guards
Hunter Royal Delivery Executioner
Void
Hunter
Guards Royal Delivery Bowler
Bowler
Royal Delivery Hunter
Executioner
Royal Delivery Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Void Executioner
Hunter Royal Delivery Executioner
Hunter Bowler Royal Delivery Void Executioner
Hunter Guards Bowler
Royal Delivery Bowler
Royal Delivery Bowler Guards Hunter Executioner
Hunter Royal Delivery Void Executioner
Bowler Void
Hunter
Guards Royal Delivery Hunter Bowler
Guards Executioner Royal Delivery Hunter Bowler
Hunter Executioner Royal Delivery
Hunter Bowler Royal Delivery Guards
Bowler Executioner Royal Delivery Guards Hunter
Hunter
Royal Delivery Hunter Bowler
Royal Delivery Hunter Bowler Executioner
Royal Delivery Guards Hunter Bowler Executioner
Royal Delivery Hunter Executioner Guards Bowler
Hunter
Bowler Royal Delivery Guards Hunter Executioner
Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Void Bowler
Royal Delivery Void Hunter Bowler Executioner
Royal Delivery Guards Hunter Bowler
Guards Hunter Bowler Royal Delivery
Royal Delivery Guards Hunter Bowler Executioner
Royal Delivery Executioner Hunter
Royal Delivery Guards Void Hunter Bowler
Royal Delivery Hunter
Royal Delivery Void
Royal Delivery Guards
Guards Hunter Bowler
Royal Delivery Guards Void Bowler
Royal Delivery Bowler Guards Hunter Executioner
Bowler Executioner
Guards Royal Delivery Hunter Bowler Executioner
Bowler Executioner Royal Delivery Hunter
Royal Delivery Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Bowler Executioner
Void
Guards Void
Executioner Bowler
Executioner Hunter
Bowler Executioner
Hunter Bowler Executioner
Void
Guards Void Bowler
Void Bowler
Void Executioner
Void Hunter Bowler Executioner
Void
Hunter Bowler Executioner
Bowler Executioner
Void Hunter Bowler Executioner
Void Bowler
Void Bowler
Void
Void Bowler
Void
Hunter Bowler Executioner
Void Hunter Bowler Executioner
Void Bowler
Void
Void Hunter Executioner
Guards Void
Void Bowler
Void Hunter
Void
Bowler
Guards Void
Hunter Executioner
Void Hunter Bowler Executioner
Bowler Executioner
Void
Executioner
Guards Bowler
Void Executioner
Void Bowler Executioner
Void Bowler
Void

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