My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Fisherman Goblin Machine Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Dart Goblin Hog Rider Goblin Barrel
Zap
Skeletons Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Dart Goblin Goblin Barrel Magic Archer
The Log
Skeletons Dart Goblin Hog Rider Goblin Barrel
Earthquake
Skeletons Hog Rider Goblin Barrel
Arrows
Skeletons Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Dart Goblin Hog Rider Goblin Barrel Magic Archer
Fireball
Dart Goblin Hog Rider Goblin Barrel Magic Archer
Poison
Dart Goblin Magic Archer
Lightning
Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Dart Goblin Earthquake Goblin Barrel Void Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Dart Goblin Earthquake Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Goblin Barrel Hog Rider Mega Knight
Earthquake
Hog Rider Mega Knight
Hog Rider
Earthquake Dart Goblin Goblin Barrel Void Magic Archer Mega Knight
Goblin Barrel
Dart Goblin Hog Rider Mega Knight
Void
Hog Rider
Magic Archer
Hog Rider Mega Knight
Mega Knight
Dart Goblin Earthquake Hog Rider Goblin Barrel Magic Archer

Defense Synergies 1 6

Skeletons
Dart Goblin Earthquake Magic Archer
Dart Goblin
Skeletons Magic Archer Mega Knight
Earthquake
Skeletons Mega Knight
Hog Rider
Goblin Barrel
Void
Magic Archer
Skeletons Dart Goblin Mega Knight
Mega Knight
Dart Goblin Earthquake Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Void Magic Archer
Skeletons Dart Goblin Mega Knight
Mega Knight Skeletons Dart Goblin Void
Skeletons Dart Goblin Mega Knight
Earthquake Mega Knight
Skeletons Dart Goblin Earthquake Magic Archer Mega Knight
Dart Goblin Void Magic Archer
Earthquake Dart Goblin Void Magic Archer Mega Knight
Skeletons
Skeletons Dart Goblin Mega Knight
Dart Goblin Skeletons Earthquake Magic Archer Mega Knight
Dart Goblin Magic Archer
Mega Knight Skeletons Earthquake
Mega Knight Dart Goblin Earthquake Magic Archer
Mega Knight
Mega Knight
Mega Knight Skeletons
Mega Knight Dart Goblin Magic Archer
Earthquake Dart Goblin Magic Archer Mega Knight
Dart Goblin
Mega Knight Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Void
Void Magic Archer Mega Knight
Mega Knight Skeletons
Mega Knight
Skeletons Mega Knight
Skeletons Dart Goblin Magic Archer
Skeletons Dart Goblin Void
Mega Knight
Void Mega Knight Skeletons Magic Archer
Skeletons Dart Goblin
Mega Knight Dart Goblin
Mega Knight Void
Mega Knight Skeletons
Dart Goblin Magic Archer Mega Knight
Skeletons Dart Goblin Magic Archer
Mega Knight Dart Goblin Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Magic Archer Dart Goblin
Void Dart Goblin Magic Archer
Earthquake Dart Goblin Void Magic Archer
Earthquake Dart Goblin Void
Earthquake Magic Archer Mega Knight
Dart Goblin Magic Archer
Dart Goblin Earthquake Magic Archer
Earthquake Dart Goblin Magic Archer
Void Dart Goblin
Void
Void Dart Goblin Earthquake Magic Archer
Void Dart Goblin Magic Archer
Earthquake Dart Goblin Void Magic Archer
Earthquake Dart Goblin Void Magic Archer
Earthquake Dart Goblin Magic Archer
Earthquake Dart Goblin Magic Archer
Earthquake Magic Archer Dart Goblin Mega Knight
Earthquake
Void Dart Goblin Earthquake Magic Archer Mega Knight
Dart Goblin Earthquake Magic Archer Mega Knight
Earthquake Void Magic Archer Mega Knight
Void
Void
Earthquake Void
Earthquake Magic Archer Mega Knight
Void Dart Goblin Earthquake Magic Archer
Void Magic Archer Mega Knight
Void Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Void
Void
Void Dart Goblin Earthquake Magic Archer Mega Knight
Void Magic Archer
Mega Knight
Earthquake Magic Archer
Earthquake Dart Goblin Void Magic Archer
Dart Goblin Magic Archer
Void Dart Goblin Magic Archer Mega Knight
Dart Goblin Earthquake Magic Archer
Void
Dart Goblin Mega Knight
Dart Goblin Magic Archer
Dart Goblin Void Magic Archer
Void Dart Goblin Magic Archer Mega Knight

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