My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Prince Fisherman
Giant Snowball
Wall Breakers Fisherman
Zap
Firecracker Wall Breakers Prince Fisherman
Barbarian Barrel
Firecracker Elite Barbarians Wall Breakers Electro Wizard
The Log
Firecracker Elite Barbarians Wall Breakers Prince Fisherman
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Elite Barbarians Wall Breakers Prince Fisherman Electro Wizard
Fireball
Firecracker Elite Barbarians Wall Breakers Fisherman Electro Wizard
Poison
Firecracker Fisherman Electro Wizard
Lightning
Elite Barbarians Prince Fisherman Electro Wizard
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Void Fisherman Electro Wizard Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Firecracker Void Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Wall Breakers Prince Fisherman
Elite Barbarians
Firecracker
Rocket
Wall Breakers
Firecracker Electro Wizard
Void
Prince
Firecracker Electro Wizard
Fisherman
Firecracker
Electro Wizard
Wall Breakers Prince

Defense Synergies 0 5

Firecracker
Prince Fisherman Electro Wizard
Elite Barbarians
Rocket
Wall Breakers
Void
Prince
Firecracker Fisherman Electro Wizard
Fisherman
Firecracker Prince
Electro Wizard
Firecracker Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Void Electro Wizard
Elite Barbarians Firecracker Prince Fisherman Electro Wizard
Rocket Prince Fisherman Elite Barbarians Void Electro Wizard
Elite Barbarians Prince Firecracker Fisherman Electro Wizard
Firecracker Elite Barbarians Rocket Prince
Firecracker Electro Wizard
Rocket Electro Wizard Firecracker Void
Rocket Void Electro Wizard
Elite Barbarians Prince Fisherman
Elite Barbarians Firecracker Prince Fisherman Electro Wizard
Electro Wizard Firecracker Fisherman
Firecracker Electro Wizard
Prince Elite Barbarians Rocket Electro Wizard
Rocket Firecracker Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Rocket Elite Barbarians Prince Fisherman Electro Wizard
Firecracker Elite Barbarians Prince Fisherman Electro Wizard
Firecracker Elite Barbarians Prince Fisherman Electro Wizard
Firecracker Fisherman Electro Wizard
Elite Barbarians Prince Fisherman Electro Wizard
Firecracker Elite Barbarians Prince Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Void Prince Fisherman Electro Wizard
Void Electro Wizard Firecracker Elite Barbarians Rocket Prince Fisherman
Elite Barbarians Rocket Prince Fisherman Electro Wizard
Rocket Prince Elite Barbarians Fisherman Electro Wizard
Elite Barbarians Prince Fisherman
Firecracker Rocket Electro Wizard
Rocket Prince Elite Barbarians Void Electro Wizard
Elite Barbarians Prince Fisherman
Rocket Void Electro Wizard Firecracker Elite Barbarians Prince
Elite Barbarians Prince
Rocket Elite Barbarians Void Prince Electro Wizard
Elite Barbarians Rocket Prince
Firecracker
Elite Barbarians Electro Wizard Firecracker Rocket Prince Fisherman
Firecracker Elite Barbarians Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Rocket
Firecracker Void Fisherman Electro Wizard
Rocket Void
Firecracker Rocket Void Prince
Rocket Firecracker
Firecracker Rocket
Firecracker
Firecracker
Void Firecracker Fisherman
Rocket Elite Barbarians Void Prince Fisherman Electro Wizard
Firecracker Rocket Void Prince Fisherman Electro Wizard
Void Firecracker Rocket
Rocket Firecracker Elite Barbarians Void Fisherman
Firecracker Rocket Void Fisherman
Firecracker Elite Barbarians Prince Fisherman
Rocket Firecracker
Firecracker Rocket
Rocket
Rocket Fisherman
Rocket Void Firecracker Prince Fisherman Electro Wizard
Rocket Firecracker Void
Rocket Void Prince
Rocket Void
Rocket Void Prince Fisherman
Rocket Void
Firecracker
Fisherman
Firecracker Void Fisherman Electro Wizard
Void Prince Fisherman
Rocket Void Firecracker Fisherman
Elite Barbarians Firecracker Void Electro Wizard
Rocket Electro Wizard Firecracker Void
Elite Barbarians Void
Void Rocket
Rocket Void Firecracker Electro Wizard
Prince
Rocket Firecracker
Electro Wizard Rocket Void Prince
Rocket Firecracker Electro Wizard
Void Firecracker Rocket Prince Electro Wizard
Firecracker
Rocket Void
Firecracker Elite Barbarians Prince
Firecracker Elite Barbarians Rocket Electro Wizard
Firecracker Rocket Void Electro Wizard
Void Firecracker Rocket Prince Electro Wizard
Prince
Firecracker Rocket Void
Void

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