My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Bandit
Giant Snowball
Dart Goblin Goblin Hut Wall Breakers
Zap
Dart Goblin Goblin Hut Inferno Tower Wall Breakers Dark Prince Bandit
Barbarian Barrel
Dart Goblin Goblin Hut Inferno Tower Wall Breakers Dark Prince Bandit Electro Wizard
The Log
Dart Goblin Goblin Hut Wall Breakers Dark Prince Bandit
Earthquake
Goblin Hut Inferno Tower
Arrows
Dart Goblin Goblin Hut Wall Breakers
Royal Delivery
Dart Goblin Goblin Hut Wall Breakers Dark Prince Bandit Electro Wizard
Fireball
Dart Goblin Goblin Hut Inferno Tower Wall Breakers Bandit Electro Wizard
Poison
Dart Goblin Goblin Hut Inferno Tower Electro Wizard
Lightning
Goblin Hut Inferno Tower Dark Prince Bandit Electro Wizard
Rocket
Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Dart Goblin Bandit Fireball Dark Prince Electro Wizard Goblin Hut Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Dart Goblin Bandit Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Wall Breakers Dark Prince Bandit
Fireball
Wall Breakers Dark Prince Electro Wizard
Goblin Hut
Dark Prince Bandit
Inferno Tower
Wall Breakers
Dart Goblin Fireball Electro Wizard
Dark Prince
Dart Goblin Fireball Goblin Hut Bandit Electro Wizard
Bandit
Dart Goblin Goblin Hut Dark Prince Electro Wizard
Electro Wizard
Fireball Wall Breakers Dark Prince Bandit

Defense Synergies 1 19

Dart Goblin
Goblin Hut Inferno Tower Dark Prince Bandit Electro Wizard
Fireball
Goblin Hut Inferno Tower Dark Prince Bandit Electro Wizard
Goblin Hut
Dart Goblin Fireball Inferno Tower Dark Prince Bandit Electro Wizard
Inferno Tower
Electro Wizard Dart Goblin Fireball Goblin Hut Dark Prince Bandit
Wall Breakers
Dark Prince
Dart Goblin Fireball Goblin Hut Inferno Tower Bandit Electro Wizard
Bandit
Dart Goblin Fireball Goblin Hut Inferno Tower Dark Prince Electro Wizard
Electro Wizard
Inferno Tower Dart Goblin Fireball Goblin Hut Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Hut Inferno Tower Electro Wizard
Inferno Tower Dart Goblin Goblin Hut Dark Prince Bandit Electro Wizard
Goblin Hut Inferno Tower Dart Goblin Dark Prince Bandit Electro Wizard
Goblin Hut Inferno Tower Dart Goblin Dark Prince Bandit Electro Wizard
Fireball Dark Prince
Fireball Dart Goblin Dark Prince Bandit Electro Wizard
Dart Goblin Inferno Tower Electro Wizard Fireball Goblin Hut
Dart Goblin Fireball Inferno Tower Bandit Electro Wizard
Inferno Tower Goblin Hut
Dart Goblin Inferno Tower Dark Prince Bandit Electro Wizard
Dart Goblin Electro Wizard Fireball Goblin Hut Dark Prince Bandit
Inferno Tower Dart Goblin Fireball Goblin Hut Electro Wizard
Goblin Hut Inferno Tower Fireball Dark Prince Bandit Electro Wizard
Fireball Dart Goblin Goblin Hut Dark Prince Electro Wizard
Inferno Tower Goblin Hut Bandit Electro Wizard
Inferno Tower Fireball Goblin Hut Bandit Electro Wizard
Fireball Goblin Hut Inferno Tower Dark Prince Electro Wizard
Fireball Dart Goblin Goblin Hut Dark Prince Bandit Electro Wizard
Dart Goblin Fireball Goblin Hut Dark Prince Bandit Electro Wizard
Dart Goblin Goblin Hut Inferno Tower Electro Wizard
Dark Prince Dart Goblin Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Inferno Tower Dark Prince Bandit Electro Wizard
Fireball Bandit Electro Wizard
Bandit Goblin Hut Inferno Tower Dark Prince Electro Wizard
Dark Prince Fireball Inferno Tower Bandit Electro Wizard
Inferno Tower Goblin Hut Dark Prince Bandit
Fireball Dart Goblin Goblin Hut Electro Wizard
Dark Prince Dart Goblin Fireball Goblin Hut Inferno Tower Bandit Electro Wizard
Inferno Tower Dark Prince
Electro Wizard Fireball Goblin Hut Inferno Tower Dark Prince Bandit
Inferno Tower Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Inferno Tower Dark Prince
Fireball Dark Prince Electro Wizard
Dark Prince Fireball Inferno Tower Bandit
Dart Goblin Fireball
Goblin Hut Inferno Tower Electro Wizard Dart Goblin Fireball Dark Prince
Dart Goblin Fireball Goblin Hut Inferno Tower Dark Prince Electro Wizard
Fireball Goblin Hut Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Bandit
Fireball Dart Goblin Bandit Electro Wizard
Dart Goblin Fireball Goblin Hut Bandit
Dart Goblin Fireball Dark Prince
Fireball Dark Prince
Fireball Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin Bandit
Fireball Electro Wizard
Dart Goblin Fireball Dark Prince Bandit Electro Wizard
Fireball Dart Goblin
Dart Goblin Fireball Goblin Hut Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut Bandit
Dart Goblin Fireball Goblin Hut Bandit
Fireball
Dart Goblin Fireball Dark Prince Bandit Electro Wizard
Dart Goblin Fireball
Fireball
Fireball
Fireball
Fireball Dark Prince
Fireball Dart Goblin Bandit Electro Wizard
Fireball Bandit
Fireball Dart Goblin Bandit
Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball Goblin Hut
Fireball
Dart Goblin Fireball Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Dart Goblin Fireball Goblin Hut Dark Prince Bandit
Fireball Dart Goblin Electro Wizard
Fireball
Fireball Dart Goblin Dark Prince Electro Wizard
Dart Goblin Fireball
Fireball
Dart Goblin Dark Prince
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Dark Prince Bandit Electro Wizard
Fireball Dart Goblin

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