My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Barbarians Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers
Giant Snowball
Goblins Barbarians Battle Ram Wall Breakers Witch
Zap
Goblins Battle Ram Wall Breakers Witch
Barbarian Barrel
Ice Spirit Goblins Barbarians Battle Ram Wall Breakers Witch
The Log
Ice Spirit Goblins Barbarians Battle Ram Wall Breakers Witch
Earthquake
Barbarians Witch
Arrows
Ice Spirit Goblins Wall Breakers Witch
Royal Delivery
Ice Spirit Goblins Barbarians Battle Ram Wall Breakers Witch
Fireball
Barbarians Battle Ram Wall Breakers Witch
Poison
Barbarians Witch
Lightning
Battle Ram Witch Monk
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Wall Breakers The Log Battle Ram Barbarians Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Wall Breakers The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Goblins Barbarians Wall Breakers Witch
Goblins
Ice Spirit Battle Ram
Barbarians
Ice Spirit
Battle Ram
Ice Spirit The Log Goblins Wall Breakers Witch
Wall Breakers
Ice Spirit Battle Ram The Log
Witch
Ice Spirit Battle Ram
The Log
Battle Ram Wall Breakers
Monk

Defense Synergies 0 7

Ice Spirit
Goblins Barbarians Witch The Log
Goblins
Ice Spirit The Log Monk
Barbarians
Ice Spirit
Battle Ram
Wall Breakers
Witch
Ice Spirit The Log
The Log
Ice Spirit Goblins Witch
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Ice Spirit Goblins Witch The Log Monk
Barbarians Witch Goblins
Barbarians Witch Goblins Monk
Barbarians The Log Monk
The Log Goblins
Ice Spirit Witch
Barbarians The Log Monk
Barbarians Witch Goblins
Ice Spirit Goblins Barbarians
Goblins Barbarians Witch The Log
Witch
Barbarians Ice Spirit Witch The Log
Ice Spirit Goblins Barbarians Witch The Log
Barbarians
Barbarians Monk Ice Spirit The Log
Barbarians Goblins Witch
Ice Spirit Goblins Barbarians Witch The Log
Witch The Log Ice Spirit Barbarians
Barbarians
Goblins Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Witch
The Log Monk
Barbarians Ice Spirit Goblins Witch The Log
Barbarians The Log Monk
Barbarians Witch
Ice Spirit Witch Monk
Goblins Barbarians Witch
Barbarians
Ice Spirit Goblins Barbarians Witch The Log Monk
Witch Barbarians
Barbarians Witch
Monk Barbarians The Log
Barbarians Witch
Barbarians Witch
Barbarians Witch Ice Spirit Goblins The Log Monk
Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk The Log
The Log
Barbarians The Log
The Log
Ice Spirit Witch Monk
Witch The Log
The Log Ice Spirit
The Log Monk
Goblins
Monk The Log
Monk
The Log
Monk
The Log
Witch The Log
The Log
Monk
The Log Monk
Witch The Log Monk
The Log Monk
The Log Monk
Barbarians The Log Monk
The Log Ice Spirit Witch
Witch
The Log Witch Monk
Witch The Log Monk
The Log
Witch
Ice Spirit Witch
The Log
Ice Spirit Monk
The Log Monk
Ice Spirit Barbarians Witch
Witch Monk
The Log
The Log
Monk
Ice Spirit Witch The Log
Witch
Witch The Log Monk
Monk

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