My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Goblin Drill Bandit
Giant Snowball
Bats Goblin Gang Wall Breakers Goblin Drill Little Prince
Zap
Bats Goblin Gang Wall Breakers Goblin Drill Bandit Little Prince
Barbarian Barrel
Goblin Gang Wall Breakers Goblin Drill Bandit Little Prince
The Log
Goblin Gang Wall Breakers Goblin Drill Bandit Little Prince
Earthquake
Goblin Gang Goblin Drill
Arrows
Bats Goblin Gang Wall Breakers Goblin Drill Little Prince
Royal Delivery
Bats Goblin Gang Wall Breakers Goblin Drill Bandit Little Prince
Fireball
Goblin Gang Wall Breakers Goblin Drill Bandit Little Prince
Poison
Bats Goblin Gang Goblin Drill Little Prince
Lightning
Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Bandit Little Prince Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Wall Breakers Goblin Drill Bandit
Arrows
Wall Breakers Goblin Drill Bandit Mega Knight
Goblin Gang
Goblin Drill Bandit
Wall Breakers
Goblin Drill Bats Arrows Mega Knight
Goblin Drill
Wall Breakers Bats Arrows Goblin Gang Bandit Mega Knight
Bandit
Bats Arrows Goblin Gang Goblin Drill Mega Knight Little Prince
Mega Knight
Bats Arrows Wall Breakers Goblin Drill Bandit
Little Prince
Bandit

Defense Synergies 1 9

Bats
Goblin Drill Bandit Mega Knight
Arrows
Mega Knight Bandit Little Prince
Goblin Gang
Goblin Drill Bandit
Wall Breakers
Goblin Drill
Bats Goblin Gang
Bandit
Bats Arrows Goblin Gang Mega Knight Little Prince
Mega Knight
Arrows Bats Bandit
Little Prince
Arrows Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Goblin Gang Goblin Drill Bandit Mega Knight
Goblin Gang Mega Knight Bats Goblin Drill Bandit
Bats Goblin Gang Goblin Drill Bandit Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Bandit Mega Knight
Bats Arrows Goblin Gang Little Prince
Arrows Bandit Mega Knight
Goblin Gang Goblin Drill
Goblin Gang Bandit Mega Knight Little Prince
Bats Goblin Gang Arrows Goblin Drill Bandit Mega Knight
Arrows Bats Goblin Gang
Goblin Drill Mega Knight Bats Goblin Gang Bandit
Mega Knight Bats Arrows Goblin Gang Goblin Drill
Goblin Gang Goblin Drill Bandit Mega Knight
Goblin Gang Goblin Drill Bandit Mega Knight
Mega Knight Bats Arrows Goblin Gang Goblin Drill
Arrows Mega Knight Bats Goblin Gang Goblin Drill Bandit Little Prince
Arrows Goblin Drill Bats Bandit Mega Knight Little Prince
Goblin Drill
Goblin Gang Mega Knight Bats Arrows Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit
Bandit Arrows Goblin Gang Mega Knight
Goblin Gang Bandit Mega Knight Bats
Goblin Gang Mega Knight Bats Bandit
Goblin Gang Goblin Drill Bandit Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Bats Bandit
Mega Knight
Mega Knight Bats Bandit
Goblin Gang Goblin Drill
Mega Knight Bats
Mega Knight Arrows
Mega Knight Goblin Gang Bandit
Mega Knight
Goblin Gang Bats Goblin Drill Little Prince
Bats Arrows Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill Bandit
Arrows Bandit
Arrows Goblin Drill Bandit
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows Bandit
Bats Goblin Gang
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Goblin Drill Bandit
Arrows Bandit Mega Knight
Arrows
Bats
Arrows Bandit Mega Knight
Arrows Mega Knight Little Prince
Mega Knight
Arrows
Arrows Goblin Drill
Arrows Mega Knight Little Prince
Arrows Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Bats Arrows Little Prince
Bats
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang Bandit
Arrows
Arrows
Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Bats Goblin Gang
Bats
Bandit Mega Knight Little Prince

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