My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Goblin Giant Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Bats Wall Breakers
Zap
Bats Wall Breakers Goblin Giant
Barbarian Barrel
Wall Breakers Royal Ghost
The Log
Wall Breakers
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Wall Breakers Royal Ghost Mother Witch
Fireball
Wall Breakers Mother Witch
Poison
Bats Mother Witch
Lightning
Ice Golem Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tornado Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Wall Breakers Tornado Royal Ghost Fireball Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Wall Breakers Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Wall Breakers Goblin Giant
Ice Golem
Bats Wall Breakers Mother Witch
Fireball
Tornado Goblin Giant Wall Breakers
Wall Breakers
Ice Golem Bats Fireball Goblin Giant Royal Ghost
Tornado
Fireball Goblin Giant
Goblin Giant
Fireball Bats Wall Breakers Tornado Mother Witch
Royal Ghost
Wall Breakers Mother Witch
Mother Witch
Ice Golem Goblin Giant Royal Ghost

Defense Synergies 2 9

Bats
Ice Golem Goblin Giant
Ice Golem
Bats Fireball Tornado Royal Ghost Mother Witch
Fireball
Tornado Goblin Giant Ice Golem
Wall Breakers
Tornado
Fireball Ice Golem Goblin Giant Mother Witch
Goblin Giant
Fireball Bats Tornado
Royal Ghost
Ice Golem Mother Witch
Mother Witch
Ice Golem Tornado Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Goblin Giant
Bats
Tornado Bats
Bats
Fireball Tornado
Fireball Tornado Bats Royal Ghost Mother Witch
Bats Tornado Fireball
Ice Golem Fireball Goblin Giant
Tornado
Tornado Ice Golem Royal Ghost
Bats Mother Witch Ice Golem Fireball Tornado Goblin Giant Royal Ghost
Bats Fireball Tornado
Bats Fireball
Fireball Bats Tornado Royal Ghost
Tornado Fireball
Bats Fireball Tornado
Fireball Bats Tornado Royal Ghost
Tornado Bats Ice Golem Fireball Royal Ghost Mother Witch
Tornado
Royal Ghost Bats Fireball Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Royal Ghost
Fireball Ice Golem Royal Ghost
Bats Ice Golem Goblin Giant
Bats Ice Golem Fireball Tornado Goblin Giant
Goblin Giant
Fireball Mother Witch Bats Ice Golem Tornado Goblin Giant
Bats Ice Golem Fireball Goblin Giant
Goblin Giant
Bats Ice Golem Fireball Tornado
Goblin Giant
Bats
Fireball Tornado Goblin Giant
Ice Golem Fireball Goblin Giant
Fireball
Bats Ice Golem Fireball Tornado Goblin Giant
Bats Ice Golem Fireball Royal Ghost Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Royal Ghost
Fireball Tornado Royal Ghost
Fireball Goblin Giant
Ice Golem Fireball
Fireball
Fireball Mother Witch Bats Ice Golem Tornado Goblin Giant
Tornado
Fireball Ice Golem Tornado
Fireball Tornado
Bats Fireball Tornado
Fireball Tornado
Fireball Tornado
Ice Golem Fireball
Fireball
Ice Golem Fireball
Fireball
Fireball
Fireball Tornado
Bats
Fireball
Fireball Tornado Mother Witch
Fireball
Fireball Tornado
Tornado
Fireball
Ice Golem Tornado Mother Witch Fireball
Fireball Tornado Royal Ghost
Fireball Tornado
Fireball Tornado
Bats Ice Golem Fireball Tornado Mother Witch
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball
Fireball Tornado
Fireball
Fireball
Ice Golem Fireball
Fireball Tornado
Bats Fireball Tornado
Bats Fireball Tornado
Fireball Tornado Goblin Giant Royal Ghost
Fireball

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