My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse
Giant Snowball
Wall Breakers Goblin Curse
Zap
Firecracker Wall Breakers Goblin Curse
Barbarian Barrel
Knight Firecracker Wall Breakers Goblin Curse
The Log
Firecracker Wall Breakers Goblin Curse
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers Goblin Curse
Royal Delivery
Knight Firecracker Wall Breakers Mother Witch
Fireball
Firecracker Wall Breakers Mother Witch
Poison
Firecracker Goblin Curse Mother Witch
Lightning
Knight Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Rage Tornado Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse Rage Knight Firecracker Tornado Mother Witch Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Goblin Curse Rage Knight

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wall Breakers Mother Witch
Firecracker
Knight Wall Breakers Tornado
Wall Breakers
Knight Firecracker
Goblin Curse
Rage
Mother Witch Golden Knight
Tornado
Firecracker
Mother Witch
Knight Rage
Golden Knight
Rage

Defense Synergies 1 6

Knight
Firecracker Tornado Mother Witch
Firecracker
Knight Tornado Golden Knight
Wall Breakers
Goblin Curse
Rage
Tornado
Knight Firecracker Mother Witch
Mother Witch
Knight Tornado Golden Knight
Golden Knight
Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Golden Knight
Knight Firecracker Goblin Curse
Tornado Knight Goblin Curse
Knight Firecracker Goblin Curse
Firecracker Tornado
Tornado Firecracker Mother Witch
Tornado Firecracker Goblin Curse
Golden Knight
Goblin Curse Tornado
Knight Tornado Firecracker
Goblin Curse Mother Witch Knight Firecracker Tornado
Firecracker Goblin Curse Tornado
Knight Goblin Curse
Firecracker Goblin Curse Tornado Golden Knight
Knight Goblin Curse
Tornado Goblin Curse
Knight Firecracker Tornado
Knight Firecracker Tornado Golden Knight
Tornado Knight Firecracker Goblin Curse Mother Witch
Goblin Curse Tornado
Knight Firecracker Goblin Curse Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker
Knight Golden Knight
Knight Tornado
Knight Goblin Curse
Firecracker Mother Witch Goblin Curse Tornado
Knight
Knight Goblin Curse
Knight Firecracker Tornado
Goblin Curse
Knight Golden Knight
Tornado
Knight Goblin Curse Golden Knight
Firecracker Goblin Curse
Knight Firecracker Tornado Golden Knight
Firecracker Goblin Curse Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Golden Knight
Firecracker Goblin Curse Tornado Golden Knight
Knight Firecracker
Firecracker Goblin Curse
Firecracker Mother Witch Goblin Curse Tornado
Firecracker Tornado
Firecracker Goblin Curse Tornado
Firecracker Tornado Golden Knight
Tornado
Firecracker Knight Tornado Golden Knight
Firecracker Goblin Curse Tornado
Knight Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker
Tornado
Firecracker
Firecracker Goblin Curse Tornado Mother Witch Golden Knight
Tornado
Tornado
Firecracker Goblin Curse Tornado Mother Witch
Firecracker Tornado Golden Knight
Tornado Golden Knight
Firecracker Goblin Curse Tornado Golden Knight
Firecracker Goblin Curse Tornado Mother Witch
Firecracker
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse Tornado
Knight Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado Golden Knight
Firecracker Tornado
Firecracker Tornado Golden Knight
Firecracker

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