My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Baby Dragon Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Barbarian Barrel Wall Breakers Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Balloon
Giant Snowball
Goblins Three Musketeers Wall Breakers Baby Dragon Balloon
Zap
Goblins Three Musketeers Wall Breakers Balloon
Barbarian Barrel
Goblins Valkyrie Three Musketeers Wall Breakers
The Log
Goblins Three Musketeers Wall Breakers
Earthquake
Arrows
Goblins Wall Breakers
Royal Delivery
Goblins Valkyrie Three Musketeers Wall Breakers Baby Dragon Balloon P.E.K.K.A
Fireball
Three Musketeers Wall Breakers Baby Dragon Balloon
Poison
Three Musketeers Balloon
Lightning
Valkyrie Three Musketeers Baby Dragon Balloon
Rocket
Valkyrie Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Wall Breakers Valkyrie Baby Dragon Balloon P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Wall Breakers Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Valkyrie
Wall Breakers Balloon Goblins Three Musketeers Baby Dragon P.E.K.K.A
Three Musketeers
Valkyrie Barbarian Barrel
Barbarian Barrel
Balloon Three Musketeers Wall Breakers Baby Dragon P.E.K.K.A
Wall Breakers
Valkyrie Barbarian Barrel Baby Dragon Balloon
Baby Dragon
Goblins Valkyrie Barbarian Barrel Wall Breakers Balloon P.E.K.K.A
Balloon
Valkyrie Barbarian Barrel Wall Breakers Baby Dragon
P.E.K.K.A
Valkyrie Barbarian Barrel Baby Dragon

Defense Synergies 0 7

Goblins
Barbarian Barrel
Valkyrie
Baby Dragon P.E.K.K.A
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Goblins Three Musketeers Baby Dragon P.E.K.K.A
Wall Breakers
Baby Dragon
Valkyrie Barbarian Barrel P.E.K.K.A
Balloon
P.E.K.K.A
Valkyrie Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Barbarian Barrel Baby Dragon
P.E.K.K.A Goblins Valkyrie Three Musketeers
Three Musketeers P.E.K.K.A Goblins Valkyrie
Three Musketeers P.E.K.K.A Goblins Valkyrie
Valkyrie Barbarian Barrel P.E.K.K.A
Barbarian Barrel Goblins Valkyrie Baby Dragon
Three Musketeers Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon P.E.K.K.A
Three Musketeers P.E.K.K.A Goblins
Goblins Valkyrie Barbarian Barrel
Goblins Valkyrie Barbarian Barrel Baby Dragon
Three Musketeers Baby Dragon
P.E.K.K.A Valkyrie Three Musketeers
Valkyrie Three Musketeers Goblins Barbarian Barrel Baby Dragon P.E.K.K.A
P.E.K.K.A Three Musketeers
Three Musketeers P.E.K.K.A
Three Musketeers Goblins Valkyrie P.E.K.K.A
Valkyrie Goblins Three Musketeers Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon
P.E.K.K.A Three Musketeers
Valkyrie Goblins Barbarian Barrel Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Barbarian Barrel P.E.K.K.A
Valkyrie Barbarian Barrel Baby Dragon
P.E.K.K.A Goblins Valkyrie
Valkyrie P.E.K.K.A Barbarian Barrel
P.E.K.K.A Valkyrie Three Musketeers
Three Musketeers Baby Dragon
P.E.K.K.A Goblins Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Goblins Valkyrie Barbarian Barrel Baby Dragon
P.E.K.K.A Three Musketeers
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Three Musketeers
Valkyrie Three Musketeers Baby Dragon
Goblins Valkyrie Three Musketeers Barbarian Barrel Baby Dragon P.E.K.K.A
Valkyrie Barbarian Barrel Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel Baby Dragon
Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Goblins Three Musketeers
Valkyrie Barbarian Barrel
Baby Dragon
Three Musketeers Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Three Musketeers Barbarian Barrel Baby Dragon
Three Musketeers Barbarian Barrel Baby Dragon
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Baby Dragon
P.E.K.K.A
Barbarian Barrel
Three Musketeers Baby Dragon
Barbarian Barrel
Valkyrie Three Musketeers Baby Dragon
Baby Dragon
Three Musketeers P.E.K.K.A
Baby Dragon
Barbarian Barrel Baby Dragon
P.E.K.K.A

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