My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Recruits Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers
Giant Snowball
Royal Recruits Dart Goblin Wall Breakers
Zap
Dart Goblin Wall Breakers
Barbarian Barrel
Electro Spirit Ice Spirit Royal Recruits Dart Goblin Wall Breakers
The Log
Electro Spirit Ice Spirit Royal Recruits Dart Goblin Wall Breakers
Earthquake
Arrows
Electro Spirit Ice Spirit Royal Recruits Dart Goblin Wall Breakers
Royal Delivery
Electro Spirit Ice Spirit Royal Recruits Dart Goblin Wall Breakers Mother Witch
Fireball
Dart Goblin Wall Breakers Mother Witch
Poison
Royal Recruits Dart Goblin Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Royal Recruits Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Ice Spirit Wall Breakers Dart Goblin Fireball Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Electro Spirit Ice Spirit Wall Breakers

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Wall Breakers Mother Witch
Ice Spirit
Royal Recruits Dart Goblin Wall Breakers
Royal Recruits
Ice Spirit Dart Goblin Wall Breakers
Dart Goblin
Ice Spirit Royal Recruits Mirror Wall Breakers
Fireball
Mirror Electro Spirit Wall Breakers
Mirror
Fireball Dart Goblin Wall Breakers
Wall Breakers
Electro Spirit Ice Spirit Royal Recruits Dart Goblin Fireball Mirror
Mother Witch
Electro Spirit

Defense Synergies 1 6

Electro Spirit
Ice Spirit
Royal Recruits Dart Goblin Fireball
Royal Recruits
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Royal Recruits Mirror Mother Witch
Fireball
Mirror Ice Spirit
Mirror
Fireball Dart Goblin
Wall Breakers
Mother Witch
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Fireball
Ice Spirit Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Fireball
Fireball Electro Spirit Dart Goblin Mother Witch
Dart Goblin Electro Spirit Ice Spirit Fireball
Electro Spirit Royal Recruits Dart Goblin Fireball
Royal Recruits
Ice Spirit Royal Recruits Dart Goblin
Dart Goblin Mother Witch Electro Spirit Royal Recruits Fireball
Dart Goblin Fireball
Royal Recruits Ice Spirit Fireball
Fireball Electro Spirit Ice Spirit Royal Recruits Dart Goblin
Royal Recruits
Ice Spirit Royal Recruits Fireball
Royal Recruits Fireball
Ice Spirit Fireball Electro Spirit Royal Recruits Dart Goblin
Electro Spirit Ice Spirit Royal Recruits Dart Goblin Fireball Mother Witch
Royal Recruits Dart Goblin
Royal Recruits Electro Spirit Dart Goblin Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball
Fireball
Royal Recruits Ice Spirit
Royal Recruits Fireball
Royal Recruits
Fireball Mother Witch Electro Spirit Ice Spirit Dart Goblin
Royal Recruits Dart Goblin Fireball
Royal Recruits
Royal Recruits Electro Spirit Ice Spirit Fireball
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Fireball
Royal Recruits Fireball
Royal Recruits Dart Goblin Fireball
Royal Recruits Electro Spirit Ice Spirit Dart Goblin Fireball
Electro Spirit Royal Recruits Dart Goblin Fireball Mother Witch
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball
Fireball
Fireball Mother Witch Electro Spirit Ice Spirit Dart Goblin
Dart Goblin
Fireball Ice Spirit Dart Goblin
Fireball Dart Goblin
Fireball
Royal Recruits Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Dart Goblin Fireball Mother Witch
Fireball
Fireball
Royal Recruits Fireball
Mother Witch Electro Spirit Ice Spirit Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Dart Goblin Fireball Mother Witch
Electro Spirit Ice Spirit Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Electro Spirit Ice Spirit Fireball
Fireball
Electro Spirit Ice Spirit Royal Recruits Dart Goblin Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Fireball
Royal Recruits Dart Goblin
Electro Spirit Ice Spirit Royal Recruits Dart Goblin Fireball
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball
Fireball Dart Goblin

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