My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Guards
Giant Snowball
Bats Wall Breakers Guards
Zap
Bats Wall Breakers Guards
Barbarian Barrel
Electro Spirit Wall Breakers Guards
The Log
Electro Spirit Wall Breakers Guards
Earthquake
Guards
Arrows
Electro Spirit Bats Wall Breakers Guards
Royal Delivery
Electro Spirit Bats Wall Breakers Guards
Fireball
Wall Breakers
Poison
Bats Guards
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Ice Golem Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Ice Golem Wall Breakers Arrows Guards Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Ice Golem Wall Breakers

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Bats
Ice Golem Mega Knight Wall Breakers
Arrows
Wall Breakers Lightning Mega Knight
Ice Golem
Bats Wall Breakers
Wall Breakers
Ice Golem Electro Spirit Bats Arrows Mega Knight
Guards
Lightning
Arrows
Mega Knight
Bats Arrows Wall Breakers

Defense Synergies 1 6

Electro Spirit
Bats
Ice Golem Mega Knight
Arrows
Mega Knight Ice Golem Lightning
Ice Golem
Bats Arrows Guards Mega Knight
Wall Breakers
Guards
Ice Golem
Lightning
Arrows
Mega Knight
Arrows Bats Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem
Bats Mega Knight
Mega Knight Bats Lightning
Bats Guards Mega Knight
Lightning Arrows Mega Knight
Arrows Electro Spirit Bats Guards Mega Knight
Bats Lightning Electro Spirit Arrows
Lightning Electro Spirit Arrows Ice Golem Mega Knight
Guards Ice Golem Mega Knight
Bats Guards Electro Spirit Arrows Ice Golem Mega Knight
Arrows Bats
Mega Knight Bats Guards Lightning
Mega Knight Electro Spirit Bats Arrows Guards
Mega Knight
Lightning Mega Knight
Mega Knight Bats Arrows
Arrows Mega Knight Electro Spirit Bats Guards
Arrows Electro Spirit Bats Ice Golem Guards Mega Knight
Mega Knight Electro Spirit Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Ice Golem
Arrows Ice Golem Lightning Mega Knight
Guards Mega Knight Bats Ice Golem Lightning
Guards Lightning Mega Knight Bats Ice Golem
Guards Mega Knight
Arrows Electro Spirit Bats Ice Golem
Guards Bats Ice Golem Lightning
Mega Knight
Lightning Mega Knight Electro Spirit Bats Ice Golem
Guards
Mega Knight Bats Guards
Lightning Mega Knight Arrows Guards
Lightning Mega Knight Ice Golem Guards
Mega Knight
Guards Electro Spirit Bats Ice Golem Lightning
Bats Arrows Mega Knight Electro Spirit Ice Golem
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Ice Golem Guards
Arrows
Lightning Arrows
Lightning Arrows Ice Golem Guards
Arrows Mega Knight
Arrows Electro Spirit Bats Ice Golem
Arrows
Arrows Ice Golem Lightning
Arrows Lightning
Lightning Bats Guards
Lightning Arrows
Lightning Arrows
Lightning Ice Golem
Lightning Arrows
Lightning Arrows Ice Golem
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Bats Lightning
Lightning Arrows Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Ice Golem Electro Spirit Mega Knight
Arrows Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Bats Arrows Ice Golem
Lightning Electro Spirit Bats Guards
Lightning
Lightning Arrows Mega Knight
Lightning Electro Spirit Arrows
Mega Knight
Arrows Lightning
Lightning Electro Spirit Bats Guards
Lightning Arrows
Arrows
Lightning Mega Knight
Arrows Ice Golem Lightning
Lightning Arrows
Mega Knight
Electro Spirit Bats Guards Lightning
Bats Lightning
Lightning Mega Knight
Lightning Mega Knight

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