My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Miner Bandit Inferno Dragon
Giant Snowball
Cannon Wall Breakers Guards Miner Inferno Dragon
Zap
Cannon Wall Breakers Guards Bandit Inferno Dragon
Barbarian Barrel
Cannon Wall Breakers Guards Bandit
The Log
Cannon Wall Breakers Guards Bandit
Earthquake
Cannon Guards
Arrows
Wall Breakers Guards
Royal Delivery
Wall Breakers Guards Miner Bandit Inferno Dragon
Fireball
Cannon Wall Breakers Bandit Inferno Dragon
Poison
Cannon Guards
Lightning
Cannon Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Miner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Cannon Guards Miner Bandit Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Cannon Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Miner Bandit Mega Knight
Cannon
Wall Breakers
Miner Arrows Mega Knight
Guards
Miner Bandit
Miner
Wall Breakers Guards Arrows Bandit Inferno Dragon Mega Knight
Bandit
Arrows Guards Miner Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Arrows Wall Breakers Miner Bandit

Defense Synergies 1 8

Arrows
Mega Knight Cannon Bandit
Cannon
Arrows Guards Bandit Inferno Dragon
Wall Breakers
Guards
Cannon
Miner
Mega Knight
Bandit
Arrows Cannon Mega Knight
Inferno Dragon
Cannon Mega Knight
Mega Knight
Arrows Miner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Inferno Dragon Cannon Bandit Mega Knight
Cannon Mega Knight Bandit Inferno Dragon
Cannon Inferno Dragon Guards Bandit Mega Knight
Arrows Mega Knight
Arrows Cannon Guards Bandit Mega Knight
Inferno Dragon Arrows Cannon
Arrows Cannon Bandit Mega Knight
Cannon Inferno Dragon
Guards Cannon Miner Bandit Mega Knight
Guards Arrows Cannon Bandit Mega Knight
Arrows Inferno Dragon
Cannon Mega Knight Guards Bandit
Mega Knight Arrows Cannon Guards
Inferno Dragon Cannon Bandit Mega Knight
Cannon Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Cannon
Arrows Cannon Mega Knight Guards Bandit
Arrows Cannon Guards Bandit Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Arrows Cannon Guards Bandit
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bandit
Bandit Arrows Miner Inferno Dragon Mega Knight
Guards Bandit Mega Knight
Guards Mega Knight Bandit
Cannon Guards Bandit Inferno Dragon Mega Knight
Arrows
Guards Bandit
Mega Knight Inferno Dragon
Mega Knight Bandit Inferno Dragon
Cannon Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Mega Knight Arrows Guards
Mega Knight Cannon Guards Bandit
Cannon Mega Knight
Guards Inferno Dragon
Arrows Mega Knight Cannon Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Miner Bandit
Arrows Miner Bandit
Arrows Guards
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows Miner Bandit
Guards
Miner Arrows Bandit
Arrows
Miner Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Arrows Bandit Mega Knight
Arrows Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Miner Bandit
Arrows Miner Bandit Mega Knight
Miner Arrows Bandit
Arrows
Guards
Arrows Miner Bandit Mega Knight
Arrows
Mega Knight
Arrows
Guards Bandit
Arrows
Arrows
Miner Mega Knight
Arrows
Arrows
Mega Knight
Guards
Miner Bandit Mega Knight
Inferno Dragon
Mega Knight

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