My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Sparky
Giant Snowball
Fire Spirit Wall Breakers
Zap
Fire Spirit Inferno Tower Wall Breakers Sparky
Barbarian Barrel
Fire Spirit Inferno Tower Wall Breakers Electro Wizard Sparky
The Log
Fire Spirit Wall Breakers Sparky
Earthquake
Inferno Tower
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Wall Breakers Electro Wizard Sparky
Fireball
Inferno Tower Wall Breakers Electro Wizard Sparky
Poison
Inferno Tower Electro Wizard Sparky
Lightning
Inferno Tower Electro Wizard Sparky Archer Queen
Rocket
Inferno Tower Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Wall Breakers Electro Wizard Inferno Tower Archer Queen Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Wall Breakers Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Sparky
Inferno Tower
Mirror
Wall Breakers Lightning Sparky
Wall Breakers
Fire Spirit Mirror Electro Wizard
Lightning
Mirror
Electro Wizard
Wall Breakers Sparky
Sparky
Fire Spirit Mirror Electro Wizard Archer Queen
Archer Queen
Sparky

Defense Synergies 1 7

Fire Spirit
Inferno Tower Electro Wizard Sparky Archer Queen
Inferno Tower
Electro Wizard Fire Spirit Mirror
Mirror
Inferno Tower Electro Wizard Sparky
Wall Breakers
Lightning
Electro Wizard
Inferno Tower Fire Spirit Mirror
Sparky
Fire Spirit Mirror
Archer Queen
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky Electro Wizard
Inferno Tower Sparky Fire Spirit Lightning Electro Wizard
Inferno Tower Sparky Electro Wizard
Lightning Sparky
Fire Spirit Electro Wizard
Inferno Tower Lightning Electro Wizard Fire Spirit
Lightning Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky Archer Queen
Fire Spirit Inferno Tower Electro Wizard Sparky
Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Sparky Fire Spirit Lightning Electro Wizard
Fire Spirit Sparky Electro Wizard
Inferno Tower Sparky Electro Wizard
Inferno Tower Lightning Electro Wizard Sparky
Sparky Inferno Tower Electro Wizard
Fire Spirit Electro Wizard
Fire Spirit Electro Wizard
Sparky Inferno Tower Electro Wizard
Fire Spirit Electro Wizard Sparky
Inferno Tower Sparky Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Electro Wizard Sparky
Electro Wizard Lightning
Inferno Tower Lightning Electro Wizard Sparky
Lightning Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky
Fire Spirit Electro Wizard
Sparky Inferno Tower Lightning Electro Wizard
Inferno Tower Sparky
Lightning Electro Wizard Inferno Tower Sparky
Inferno Tower Sparky
Inferno Tower Sparky
Lightning Electro Wizard Archer Queen
Lightning Inferno Tower Sparky
Sparky
Inferno Tower Electro Wizard Sparky Lightning Archer Queen
Inferno Tower Electro Wizard Sparky Archer Queen
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Sparky
Electro Wizard
Lightning Sparky
Lightning Sparky
Fire Spirit Sparky
Fire Spirit
Fire Spirit Sparky
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Electro Wizard Sparky
Lightning Electro Wizard Sparky
Lightning Fire Spirit Archer Queen
Lightning Fire Spirit Sparky
Lightning
Lightning Sparky
Lightning Sparky
Lightning Sparky
Lightning Sparky
Lightning Sparky
Lightning Fire Spirit Electro Wizard Sparky
Lightning Fire Spirit
Lightning Sparky
Lightning
Lightning Sparky
Lightning
Fire Spirit Sparky
Lightning Electro Wizard Sparky
Lightning Sparky
Lightning Sparky
Lightning Fire Spirit Electro Wizard Sparky
Lightning Electro Wizard
Lightning Sparky
Lightning Sparky
Lightning Electro Wizard Sparky
Sparky
Lightning Sparky
Lightning Electro Wizard Fire Spirit
Lightning Fire Spirit Electro Wizard Archer Queen
Lightning Electro Wizard Sparky
Lightning
Lightning Sparky Archer Queen
Sparky Archer Queen
Lightning Electro Wizard Sparky Archer Queen
Lightning Electro Wizard Archer Queen
Lightning Electro Wizard Sparky Archer Queen
Sparky
Lightning Sparky

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