My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Prince Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Prince Night Witch
Giant Snowball
Royal Recruits Wall Breakers Night Witch
Zap
Wall Breakers Prince Night Witch
Barbarian Barrel
Royal Recruits Wizard Wall Breakers Ice Wizard Night Witch
The Log
Royal Recruits Wall Breakers Prince
Earthquake
Arrows
Royal Recruits Wall Breakers Night Witch
Royal Delivery
Royal Recruits Wizard Wall Breakers Prince Ice Wizard Night Witch
Fireball
Wizard Wall Breakers Ice Wizard Night Witch
Poison
Royal Recruits Wizard Ice Wizard Night Witch
Lightning
Wizard Prince Ice Wizard Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Poison Prince Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Ice Wizard Poison Night Witch Wizard Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Ice Wizard Poison

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Prince Night Witch
Royal Recruits
Wall Breakers
Wizard
Prince
Wall Breakers
Arrows Royal Recruits
Poison
Prince Night Witch
Prince
Arrows Wizard Poison Ice Wizard
Ice Wizard
Prince
Night Witch
Arrows Poison

Defense Synergies 0 8

Arrows
Prince Ice Wizard
Royal Recruits
Ice Wizard
Wizard
Prince Ice Wizard
Wall Breakers
Poison
Ice Wizard
Prince
Arrows Wizard Ice Wizard
Ice Wizard
Arrows Royal Recruits Wizard Poison Prince Night Witch
Night Witch
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Royal Recruits Prince Ice Wizard Night Witch
Prince Royal Recruits Ice Wizard Night Witch
Royal Recruits Prince Night Witch Ice Wizard
Arrows Royal Recruits Poison Prince
Arrows Ice Wizard Night Witch
Arrows Wizard Poison Ice Wizard Night Witch
Arrows Royal Recruits Poison
Royal Recruits Prince Ice Wizard Night Witch
Royal Recruits Prince Ice Wizard Night Witch
Poison Ice Wizard Arrows Royal Recruits Wizard Night Witch
Arrows Wizard Poison Ice Wizard Night Witch
Royal Recruits Prince Night Witch Wizard Ice Wizard
Wizard Arrows Royal Recruits Poison Prince Night Witch
Royal Recruits Prince
Royal Recruits Prince
Wizard Arrows Royal Recruits Poison Prince Night Witch
Arrows Royal Recruits Wizard Prince Ice Wizard Night Witch
Arrows Wizard Poison Royal Recruits Ice Wizard
Royal Recruits Prince
Royal Recruits Wizard Arrows Poison Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Prince
Poison Arrows Wizard Prince
Royal Recruits Prince
Royal Recruits Prince Night Witch
Royal Recruits Prince Night Witch
Arrows Wizard Poison Ice Wizard
Royal Recruits Prince Ice Wizard Night Witch
Royal Recruits Prince
Royal Recruits Poison Prince
Royal Recruits
Royal Recruits Prince
Royal Recruits Arrows Poison Prince
Royal Recruits Prince Wizard Night Witch
Royal Recruits Wizard
Royal Recruits Poison Prince Night Witch
Arrows Poison Royal Recruits Wizard Ice Wizard
Arrows Ice Wizard
Poison Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits
Arrows Poison Ice Wizard
Arrows Poison
Arrows Royal Recruits Poison Prince
Wizard Poison Arrows
Arrows Wizard Poison Ice Wizard
Arrows Wizard Poison
Arrows Poison Wizard Ice Wizard
Arrows Poison Wizard
Poison Prince Night Witch
Poison Arrows Royal Recruits Wizard Prince
Poison Arrows Wizard
Poison
Arrows Poison
Arrows Poison Prince
Arrows Wizard Poison
Arrows Royal Recruits Wizard Poison
Arrows Poison
Night Witch
Arrows Wizard Poison Prince
Arrows Wizard Poison
Poison Prince Night Witch
Arrows Wizard Poison
Prince
Arrows Royal Recruits Poison
Arrows Poison Wizard Ice Wizard
Arrows Poison Wizard Ice Wizard
Arrows Wizard Poison Prince
Poison Arrows
Poison Arrows Wizard Ice Wizard Night Witch
Wizard Poison
Night Witch
Poison Arrows Wizard Night Witch
Arrows Poison
Prince
Arrows Wizard Poison
Royal Recruits Prince Night Witch
Poison Arrows Wizard Ice Wizard
Arrows
Poison Wizard Prince
Arrows Wizard Poison
Arrows Poison
Royal Recruits Prince
Royal Recruits Poison
Poison
Poison Royal Recruits Prince
Prince
Wizard
Poison

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