My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Wall Breakers Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elixir Golem Wall Breakers
Giant Snowball
Fire Spirit Bomber Minions Wall Breakers Baby Dragon
Zap
Fire Spirit Bomber Minions Wall Breakers
Barbarian Barrel
Fire Spirit Bomber Elixir Golem Wall Breakers
The Log
Fire Spirit Bomber Elixir Golem Wall Breakers
Earthquake
Bomber Elixir Golem
Arrows
Fire Spirit Bomber Minions Wall Breakers
Royal Delivery
Fire Spirit Bomber Minions Elixir Golem Wall Breakers Baby Dragon P.E.K.K.A
Fireball
Bomber Minions Elixir Golem Wall Breakers Baby Dragon
Poison
Bomber Minions Elixir Golem
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Rocket Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Wall Breakers Minions Elixir Golem Baby Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Wall Breakers Minions

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elixir Golem Wall Breakers Baby Dragon
Bomber
Minions Elixir Golem Baby Dragon P.E.K.K.A
Minions
Bomber Elixir Golem Wall Breakers Baby Dragon P.E.K.K.A
Elixir Golem
Fire Spirit Bomber Minions Baby Dragon
Rocket
Wall Breakers
Fire Spirit Minions Baby Dragon
Baby Dragon
Fire Spirit Bomber Minions Elixir Golem Wall Breakers P.E.K.K.A
P.E.K.K.A
Fire Spirit Bomber Minions Baby Dragon

Defense Synergies 0 5

Fire Spirit
P.E.K.K.A
Bomber
P.E.K.K.A
Minions
Baby Dragon P.E.K.K.A
Elixir Golem
Rocket
Wall Breakers
Baby Dragon
Minions P.E.K.K.A
P.E.K.K.A
Fire Spirit Bomber Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minions Baby Dragon
P.E.K.K.A Minions
Rocket P.E.K.K.A Fire Spirit Bomber Minions
P.E.K.K.A Minions
Bomber Rocket P.E.K.K.A
Fire Spirit Bomber Minions Baby Dragon
Minions Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon P.E.K.K.A
P.E.K.K.A Minions
Fire Spirit Bomber
Minions Bomber Baby Dragon
Minions Baby Dragon
P.E.K.K.A Fire Spirit Bomber Minions Rocket
Fire Spirit Bomber Rocket Minions Baby Dragon P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Bomber Minions P.E.K.K.A
Fire Spirit Bomber Minions Baby Dragon
Baby Dragon Fire Spirit Bomber Minions
P.E.K.K.A
Bomber Fire Spirit Minions Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Rocket Baby Dragon
P.E.K.K.A Minions Rocket
Rocket P.E.K.K.A
P.E.K.K.A
Fire Spirit Rocket Minions Baby Dragon
Rocket P.E.K.K.A Minions
P.E.K.K.A
Rocket P.E.K.K.A Minions Baby Dragon
P.E.K.K.A
P.E.K.K.A Minions
Rocket P.E.K.K.A
Rocket P.E.K.K.A
Bomber Baby Dragon
Bomber Minions Rocket Baby Dragon P.E.K.K.A
Minions Bomber Baby Dragon P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Bomber Rocket Fire Spirit Baby Dragon
Fire Spirit Minions Rocket Baby Dragon
Fire Spirit Bomber Baby Dragon
Fire Spirit Baby Dragon
Rocket Fire Spirit Minions
Rocket
Fire Spirit Rocket Baby Dragon
Rocket Fire Spirit Baby Dragon
Minions Rocket Baby Dragon
Baby Dragon
Rocket Bomber Baby Dragon
Rocket Baby Dragon
Rocket
Bomber Minions Rocket
Rocket Fire Spirit Bomber Baby Dragon
Rocket Fire Spirit Bomber Baby Dragon
Rocket Minions Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Fire Spirit Bomber Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Fire Spirit Baby Dragon
Rocket Minions
Bomber Rocket
Rocket
P.E.K.K.A
Rocket
Fire Spirit Minions Rocket
Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon
Bomber Baby Dragon
Rocket
P.E.K.K.A
Minions Rocket Baby Dragon
Rocket
Rocket Baby Dragon
P.E.K.K.A
Rocket

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