My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon P.E.K.K.A Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers Balloon P.E.K.K.A Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Balloon Lava Hound
Giant Snowball
Goblin Gang Wall Breakers Balloon Lava Hound
Zap
Goblin Gang Wall Breakers Balloon Lava Hound
Barbarian Barrel
Knight Goblin Gang Wall Breakers
The Log
Goblin Gang Wall Breakers
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers Lava Hound
Royal Delivery
Knight Goblin Gang Wall Breakers Balloon P.E.K.K.A Lava Hound
Fireball
Goblin Gang Wall Breakers Balloon Lava Hound
Poison
Goblin Gang Balloon Lava Hound
Lightning
Knight Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Goblin Gang Fireball Balloon P.E.K.K.A Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Knight Goblin Gang Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wall Breakers Balloon Fireball
Goblin Gang
Knight Balloon P.E.K.K.A Lava Hound
Fireball
Lava Hound Knight Wall Breakers Mega Knight
Wall Breakers
Knight Fireball Balloon Mega Knight
Balloon
Knight Lava Hound Goblin Gang Wall Breakers Mega Knight
P.E.K.K.A
Goblin Gang
Mega Knight
Fireball Wall Breakers Balloon
Lava Hound
Fireball Balloon Goblin Gang

Defense Synergies 1 3

Knight
Goblin Gang Fireball
Goblin Gang
Knight P.E.K.K.A
Fireball
Knight Mega Knight
Wall Breakers
Balloon
P.E.K.K.A
Goblin Gang
Mega Knight
Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Goblin Gang Mega Knight
Fireball P.E.K.K.A Mega Knight
Goblin Gang Fireball Mega Knight
Goblin Gang Fireball
Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang
Knight Goblin Gang Mega Knight
Goblin Gang Knight Fireball Mega Knight
Goblin Gang Fireball
P.E.K.K.A Mega Knight Knight Goblin Gang Fireball
Fireball Mega Knight Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang Fireball P.E.K.K.A Mega Knight
Mega Knight Knight Goblin Gang Fireball P.E.K.K.A
Fireball Mega Knight Knight Goblin Gang
Knight Fireball Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Knight Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Fireball P.E.K.K.A
Fireball Knight Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight
Goblin Gang P.E.K.K.A Mega Knight Knight Fireball
P.E.K.K.A Knight Goblin Gang Mega Knight
Fireball Goblin Gang
Goblin Gang P.E.K.K.A Knight Fireball
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Knight Fireball P.E.K.K.A
Mega Knight Fireball P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Mega Knight
Fireball
Fireball
Fireball
Goblin Gang Fireball
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball Knight Goblin Gang Mega Knight
Fireball
Fireball
P.E.K.K.A Mega Knight
Goblin Gang Fireball
Fireball
Fireball Mega Knight
P.E.K.K.A
Fireball Mega Knight

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