My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Recruits Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Giant Snowball
Goblins Bats Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Zap
Goblins Bats Goblin Gang Skeleton Barrel Wall Breakers
Barbarian Barrel
Goblins Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
The Log
Goblins Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Earthquake
Goblin Gang
Arrows
Goblins Bats Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Royal Delivery
Goblins Bats Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Fireball
Goblin Gang Skeleton Barrel Wall Breakers
Poison
Bats Goblin Gang Skeleton Barrel Royal Recruits
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Wall Breakers Arrows Goblin Gang Skeleton Barrel Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Wall Breakers Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Skeleton Barrel Royal Recruits Wall Breakers
Arrows
Skeleton Barrel Wall Breakers
Goblin Gang
Skeleton Barrel Royal Recruits
Skeleton Barrel
Bats Arrows Goblin Gang Royal Recruits Wall Breakers
Royal Recruits
Bats Goblin Gang Skeleton Barrel Wall Breakers
Wall Breakers
Bats Arrows Skeleton Barrel Royal Recruits
Goblinstein

Defense Synergies 0 2

Goblins
Bats
Royal Recruits
Arrows
Goblin Gang
Royal Recruits
Skeleton Barrel
Royal Recruits
Bats Goblin Gang
Wall Breakers
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits
Goblins Bats Goblin Gang Royal Recruits
Goblin Gang Goblins Bats Royal Recruits
Royal Recruits Goblins Bats Goblin Gang
Arrows Royal Recruits
Arrows Goblin Gang Goblins Bats
Bats Arrows Goblin Gang
Arrows Skeleton Barrel Royal Recruits
Goblins Goblin Gang Royal Recruits
Goblin Gang Goblins Royal Recruits
Goblins Bats Goblin Gang Arrows Royal Recruits
Arrows Bats Goblin Gang
Royal Recruits Bats Goblin Gang
Goblins Bats Arrows Goblin Gang Royal Recruits
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits
Goblins Bats Arrows Goblin Gang Royal Recruits
Arrows Goblins Bats Goblin Gang Royal Recruits
Arrows Bats Royal Recruits
Royal Recruits
Goblin Gang Royal Recruits Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblins
Arrows Goblin Gang Skeleton Barrel
Goblin Gang Royal Recruits Goblins Bats
Goblin Gang Royal Recruits Bats
Royal Recruits Goblin Gang
Arrows Bats Goblin Gang Skeleton Barrel
Goblin Gang Royal Recruits Goblins Bats
Royal Recruits
Royal Recruits Goblins Bats
Royal Recruits Goblin Gang
Bats Royal Recruits
Royal Recruits Arrows
Royal Recruits Goblin Gang
Royal Recruits
Goblin Gang Royal Recruits Goblins Bats
Bats Arrows Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Recruits
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits
Arrows
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Goblins Bats Goblin Gang
Arrows Skeleton Barrel Royal Recruits
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits
Arrows
Bats
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Royal Recruits
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Arrows
Bats Skeleton Barrel
Arrows
Arrows
Arrows
Skeleton Barrel Bats Goblin Gang Royal Recruits
Arrows
Arrows
Goblin Gang
Arrows Skeleton Barrel
Arrows
Royal Recruits
Bats Goblin Gang Royal Recruits
Bats
Skeleton Barrel Royal Recruits

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