My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Royal Hogs Wall Breakers
Giant Snowball
Cannon Goblin Gang Royal Recruits Tombstone Royal Hogs Wall Breakers
Zap
Cannon Goblin Gang Tombstone Royal Hogs Wall Breakers
Barbarian Barrel
Cannon Goblin Gang Royal Recruits Tombstone Bomb Tower Royal Hogs Wall Breakers
The Log
Cannon Goblin Gang Royal Recruits Tombstone Royal Hogs Wall Breakers
Earthquake
Cannon Goblin Gang Tombstone Bomb Tower Royal Hogs
Arrows
Goblin Gang Royal Recruits Tombstone Royal Hogs Wall Breakers
Royal Delivery
Goblin Gang Royal Recruits Royal Hogs Wall Breakers
Fireball
Cannon Goblin Gang Tombstone Bomb Tower Royal Hogs Wall Breakers
Poison
Cannon Goblin Gang Royal Recruits Tombstone Bomb Tower Royal Hogs
Lightning
Cannon Tombstone Bomb Tower
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Cannon Goblin Gang Tombstone Bomb Tower Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Cannon Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Wall Breakers
Cannon
Goblin Gang
Royal Recruits Royal Hogs
Royal Recruits
Goblin Gang Royal Hogs Wall Breakers
Tombstone
Bomb Tower
Royal Hogs
Arrows Goblin Gang Royal Recruits
Wall Breakers
Arrows Royal Recruits

Defense Synergies 0 9

Arrows
Cannon Tombstone Bomb Tower
Cannon
Arrows Goblin Gang Royal Recruits
Goblin Gang
Cannon Royal Recruits Tombstone Bomb Tower
Royal Recruits
Cannon Goblin Gang Tombstone
Tombstone
Arrows Goblin Gang Royal Recruits
Bomb Tower
Arrows Goblin Gang
Royal Hogs
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Tombstone
Bomb Tower Cannon Goblin Gang Royal Recruits Tombstone
Cannon Goblin Gang Bomb Tower Royal Recruits Tombstone
Cannon Royal Recruits Bomb Tower Goblin Gang Tombstone
Arrows Royal Recruits Tombstone Bomb Tower
Arrows Goblin Gang Cannon Bomb Tower
Arrows Cannon Goblin Gang Tombstone Bomb Tower
Arrows Cannon Royal Recruits Bomb Tower
Cannon Goblin Gang Royal Recruits Tombstone Bomb Tower
Goblin Gang Cannon Royal Recruits
Goblin Gang Arrows Cannon Royal Recruits Tombstone Bomb Tower
Arrows Goblin Gang
Cannon Royal Recruits Tombstone Bomb Tower Goblin Gang
Bomb Tower Arrows Cannon Goblin Gang Royal Recruits Tombstone
Royal Recruits Cannon Goblin Gang Tombstone Bomb Tower
Bomb Tower Cannon Goblin Gang Royal Recruits
Bomb Tower Arrows Cannon Goblin Gang Royal Recruits Tombstone
Arrows Cannon Tombstone Bomb Tower Goblin Gang Royal Recruits
Arrows Bomb Tower Cannon Royal Recruits Tombstone
Cannon Royal Recruits Bomb Tower
Goblin Gang Royal Recruits Arrows Cannon Bomb Tower
Cannon Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Tombstone
Arrows Goblin Gang Bomb Tower
Goblin Gang Royal Recruits Tombstone Bomb Tower
Goblin Gang Royal Recruits
Royal Recruits Cannon Goblin Gang Tombstone
Arrows Goblin Gang Bomb Tower
Goblin Gang Royal Recruits Tombstone Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Tombstone Bomb Tower
Royal Recruits Cannon Goblin Gang Tombstone
Royal Recruits Tombstone Bomb Tower
Royal Recruits Arrows
Royal Recruits Cannon Goblin Gang Tombstone Bomb Tower
Royal Recruits Cannon Bomb Tower
Goblin Gang Royal Recruits Tombstone Bomb Tower
Arrows Cannon Royal Recruits Bomb Tower
Arrows Cannon Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows
Goblin Gang
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Goblin Gang Royal Recruits Tombstone
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Royal Recruits
Goblin Gang Royal Recruits
Royal Recruits

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