My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Royal Recruits Heal Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Wall Breakers Guards
Giant Snowball
Fire Spirit Skeleton Barrel Royal Recruits Wall Breakers Guards
Zap
Fire Spirit Skeleton Barrel Wall Breakers Guards
Barbarian Barrel
Fire Spirit Skeleton Barrel Royal Recruits Heal Spirit Wizard Wall Breakers Guards
The Log
Fire Spirit Skeleton Barrel Royal Recruits Heal Spirit Wall Breakers Guards
Earthquake
Guards
Arrows
Fire Spirit Skeleton Barrel Royal Recruits Heal Spirit Wall Breakers Guards
Royal Delivery
Fire Spirit Skeleton Barrel Royal Recruits Heal Spirit Wizard Wall Breakers Guards
Fireball
Skeleton Barrel Wizard Wall Breakers
Poison
Skeleton Barrel Royal Recruits Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Royal Recruits Heal Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Wall Breakers Skeleton Barrel Earthquake Guards Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Wall Breakers Skeleton Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Royal Recruits Wall Breakers
Skeleton Barrel
Fire Spirit Royal Recruits Heal Spirit Wall Breakers Guards
Royal Recruits
Fire Spirit Skeleton Barrel Heal Spirit Wall Breakers
Heal Spirit
Skeleton Barrel Royal Recruits Wizard Guards
Earthquake
Wall Breakers
Wizard
Heal Spirit
Wall Breakers
Fire Spirit Skeleton Barrel Royal Recruits Earthquake
Guards
Skeleton Barrel Heal Spirit

Defense Synergies 0 2

Fire Spirit
Royal Recruits
Skeleton Barrel
Royal Recruits
Fire Spirit
Heal Spirit
Earthquake
Wizard
Guards
Wall Breakers
Guards
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Royal Recruits Wizard
Royal Recruits
Fire Spirit Royal Recruits
Royal Recruits Guards
Royal Recruits Earthquake
Fire Spirit Earthquake Guards
Fire Spirit Wizard
Earthquake Skeleton Barrel Royal Recruits
Royal Recruits
Guards Fire Spirit Royal Recruits
Guards Royal Recruits Earthquake Wizard
Wizard
Royal Recruits Fire Spirit Earthquake Wizard Guards
Fire Spirit Wizard Royal Recruits Earthquake Guards
Royal Recruits
Royal Recruits
Wizard Royal Recruits
Fire Spirit Royal Recruits Wizard Guards
Earthquake Wizard Fire Spirit Royal Recruits Guards
Royal Recruits
Royal Recruits Wizard Fire Spirit Earthquake Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Skeleton Barrel Wizard
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Guards
Fire Spirit Wizard Skeleton Barrel
Royal Recruits Guards
Royal Recruits
Royal Recruits
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Wizard Guards
Royal Recruits Wizard
Royal Recruits Guards
Royal Recruits Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Royal Recruits Guards
Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Royal Recruits Guards
Wizard Fire Spirit Earthquake
Wizard Fire Spirit Skeleton Barrel
Fire Spirit Earthquake Wizard
Earthquake Fire Spirit Skeleton Barrel Wizard
Skeleton Barrel Wizard
Fire Spirit Guards
Skeleton Barrel Royal Recruits Earthquake Wizard
Fire Spirit Wizard
Earthquake Fire Spirit Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Wizard
Earthquake Skeleton Barrel Royal Recruits Wizard
Earthquake
Fire Spirit Skeleton Barrel Earthquake Wizard
Fire Spirit Skeleton Barrel Earthquake Wizard
Earthquake
Wizard
Earthquake Skeleton Barrel Royal Recruits
Earthquake Fire Spirit Wizard
Skeleton Barrel Earthquake Wizard
Skeleton Barrel Wizard
Skeleton Barrel
Fire Spirit Wizard
Skeleton Barrel Wizard Guards
Earthquake Wizard
Earthquake Wizard
Skeleton Barrel Earthquake Fire Spirit Royal Recruits Guards
Fire Spirit Wizard
Wizard
Skeleton Barrel Earthquake Wizard
Royal Recruits
Royal Recruits Guards
Skeleton Barrel Royal Recruits
Wizard

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