My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Magic Archer Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Magic Archer Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton King
Giant Snowball
Goblin Hut Wall Breakers Lumberjack Skeleton King
Zap
Goblin Hut Wall Breakers Skeleton King
Barbarian Barrel
Knight Goblin Hut Wall Breakers Magic Archer Lumberjack Skeleton King
The Log
Goblin Hut Wall Breakers Lumberjack Skeleton King
Earthquake
Goblin Hut Skeleton King
Arrows
Goblin Hut Wall Breakers Skeleton King
Royal Delivery
Knight Goblin Hut Wall Breakers Magic Archer Lumberjack Skeleton King
Fireball
Goblin Hut Wall Breakers Magic Archer Lumberjack Skeleton King
Poison
Goblin Hut Magic Archer Skeleton King
Lightning
Knight Goblin Hut Magic Archer Lumberjack Skeleton King
Rocket
Goblin Hut Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Royal Delivery Earthquake Magic Archer Lumberjack Skeleton King Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Royal Delivery Earthquake

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Earthquake Goblin Hut Magic Archer Lumberjack
Royal Delivery
Earthquake
Knight Goblin Hut Wall Breakers
Goblin Hut
Knight Earthquake Magic Archer Lumberjack
Wall Breakers
Knight Earthquake Skeleton King
Magic Archer
Knight Goblin Hut Lumberjack
Lumberjack
Knight Goblin Hut Magic Archer
Skeleton King
Wall Breakers

Defense Synergies 2 10

Knight
Royal Delivery Magic Archer Earthquake Goblin Hut Lumberjack
Royal Delivery
Knight Earthquake Goblin Hut Magic Archer Lumberjack
Earthquake
Knight Royal Delivery Goblin Hut
Goblin Hut
Knight Royal Delivery Earthquake Lumberjack
Wall Breakers
Magic Archer
Knight Royal Delivery Lumberjack
Lumberjack
Knight Royal Delivery Goblin Hut Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Goblin Hut Magic Archer
Lumberjack Knight Royal Delivery Goblin Hut
Goblin Hut Lumberjack Knight Royal Delivery
Goblin Hut Lumberjack Knight Skeleton King
Royal Delivery Earthquake Lumberjack
Royal Delivery Earthquake Magic Archer Lumberjack
Royal Delivery Goblin Hut Magic Archer
Earthquake Magic Archer
Goblin Hut Lumberjack Skeleton King
Knight Royal Delivery Lumberjack
Knight Royal Delivery Earthquake Goblin Hut Magic Archer Lumberjack Skeleton King
Royal Delivery Goblin Hut Magic Archer
Goblin Hut Lumberjack Knight Royal Delivery Earthquake
Royal Delivery Earthquake Goblin Hut Magic Archer Lumberjack Skeleton King
Knight Goblin Hut Lumberjack Skeleton King
Royal Delivery Goblin Hut Lumberjack
Knight Royal Delivery Goblin Hut Lumberjack
Royal Delivery Knight Goblin Hut Magic Archer Lumberjack
Royal Delivery Earthquake Knight Goblin Hut Magic Archer Lumberjack
Goblin Hut Lumberjack
Knight Royal Delivery Earthquake Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Royal Delivery Goblin Hut
Royal Delivery Knight Magic Archer Lumberjack
Royal Delivery Lumberjack Knight Goblin Hut
Lumberjack Knight Royal Delivery
Knight Royal Delivery Goblin Hut Lumberjack
Royal Delivery Goblin Hut Magic Archer
Royal Delivery Knight Goblin Hut Lumberjack
Knight Royal Delivery Lumberjack
Royal Delivery Knight Goblin Hut Magic Archer
Royal Delivery Goblin Hut
Knight Goblin Hut Lumberjack
Royal Delivery
Royal Delivery Knight Lumberjack Skeleton King
Magic Archer
Goblin Hut Knight Royal Delivery Magic Archer Lumberjack Skeleton King
Royal Delivery Earthquake Goblin Hut Magic Archer Skeleton King
Royal Delivery Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight
Magic Archer
Earthquake Goblin Hut Magic Archer
Earthquake Knight
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Lumberjack
Knight Earthquake Magic Archer
Magic Archer
Earthquake Knight Goblin Hut Magic Archer
Earthquake Magic Archer
Earthquake Goblin Hut Magic Archer
Earthquake Goblin Hut Magic Archer
Earthquake Magic Archer Goblin Hut
Earthquake
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Magic Archer
Earthquake Magic Archer
Magic Archer
Magic Archer
Magic Archer
Goblin Hut
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Goblin Hut Magic Archer
Magic Archer
Knight Magic Archer Lumberjack
Earthquake Magic Archer Skeleton King
Magic Archer Skeleton King
Magic Archer
Magic Archer

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