My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Dark Prince
Giant Snowball
Skeletons Cannon Barbarians Wall Breakers
Zap
Skeletons Cannon Firecracker Wall Breakers Dark Prince
Barbarian Barrel
Skeletons Cannon Firecracker Barbarians Wall Breakers Dark Prince
The Log
Skeletons Cannon Firecracker Barbarians Wall Breakers Dark Prince
Earthquake
Skeletons Cannon Firecracker Barbarians
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Firecracker Barbarians Wall Breakers Dark Prince
Fireball
Cannon Firecracker Barbarians Wall Breakers
Poison
Cannon Firecracker Barbarians
Lightning
Cannon Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Cannon Firecracker Fireball Dark Prince Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Cannon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Wall Breakers Dark Prince
Barbarians
Fireball
Wall Breakers Dark Prince The Log
Wall Breakers
Firecracker Fireball The Log
Dark Prince
Firecracker Fireball
The Log
Fireball Wall Breakers

Defense Synergies 4 9

Skeletons
Cannon Firecracker Dark Prince The Log
Cannon
Skeletons The Log Firecracker Fireball Dark Prince
Firecracker
The Log Skeletons Cannon Dark Prince
Barbarians
Fireball
The Log Cannon Dark Prince
Wall Breakers
Dark Prince
Skeletons Cannon Firecracker Fireball The Log
The Log
Cannon Firecracker Fireball Skeletons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Barbarians Skeletons Cannon Firecracker Dark Prince The Log
Cannon Barbarians Skeletons Dark Prince
Cannon Barbarians Skeletons Firecracker Dark Prince
Firecracker Barbarians Fireball Dark Prince The Log
Fireball The Log Skeletons Cannon Firecracker Dark Prince
Cannon Firecracker Fireball
Cannon Barbarians Fireball The Log
Cannon Barbarians Skeletons
Skeletons Cannon Firecracker Barbarians Dark Prince
Barbarians Skeletons Cannon Firecracker Fireball Dark Prince The Log
Firecracker Fireball
Cannon Barbarians Skeletons Fireball Dark Prince The Log
Fireball Cannon Firecracker Barbarians Dark Prince The Log
Barbarians Cannon
Barbarians Cannon Fireball The Log
Barbarians Skeletons Cannon Firecracker Fireball Dark Prince
Cannon Fireball Firecracker Barbarians Dark Prince The Log
The Log Cannon Firecracker Barbarians Fireball Dark Prince
Barbarians Cannon
Dark Prince Cannon Firecracker Barbarians Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fireball Dark Prince
Fireball Firecracker The Log
Barbarians Skeletons Dark Prince The Log
Dark Prince Barbarians Fireball The Log
Barbarians Skeletons Cannon Dark Prince
Firecracker Fireball Skeletons
Dark Prince Skeletons Barbarians Fireball
Barbarians Dark Prince
Skeletons Firecracker Barbarians Fireball Dark Prince The Log
Skeletons Cannon Barbarians
Barbarians Dark Prince
Barbarians Fireball Dark Prince The Log
Barbarians Dark Prince Skeletons Cannon Fireball
Cannon Firecracker Barbarians Fireball
Barbarians Skeletons Firecracker Fireball Dark Prince The Log
Cannon Firecracker Barbarians Fireball Dark Prince The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Barbarians Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball Dark Prince The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball Dark Prince The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Firecracker The Log Fireball Dark Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Barbarians Fireball Dark Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Dark Prince
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Dark Prince The Log
Fireball Firecracker

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