My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Wall Breakers
Giant Snowball
Skeletons Goblin Gang Wall Breakers Little Prince
Zap
Skeletons Goblin Gang Wall Breakers Little Prince
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Wall Breakers Electro Wizard Little Prince
The Log
Skeletons Ice Spirit Goblin Gang Mini P.E.K.K.A Wall Breakers Little Prince
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Ice Spirit Goblin Gang Wall Breakers Little Prince
Royal Delivery
Skeletons Ice Spirit Goblin Gang Mini P.E.K.K.A Wall Breakers Electro Wizard Little Prince
Fireball
Goblin Gang Wall Breakers Electro Wizard Little Prince
Poison
Goblin Gang Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers Arrows Goblin Gang Little Prince Mini P.E.K.K.A Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Wall Breakers Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Mini P.E.K.K.A Wall Breakers
Arrows
Mini P.E.K.K.A Wall Breakers
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Goblin Gang Electro Wizard Little Prince
Wall Breakers
Ice Spirit Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wall Breakers
Little Prince
Mini P.E.K.K.A

Defense Synergies 3 11

Skeletons
Ice Spirit Mini P.E.K.K.A Electro Wizard Little Prince
Ice Spirit
Goblin Gang Mini P.E.K.K.A Skeletons Electro Wizard Little Prince
Arrows
Mini P.E.K.K.A Little Prince
Goblin Gang
Ice Spirit Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Ice Spirit Electro Wizard Skeletons Arrows Goblin Gang
Wall Breakers
Electro Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Goblin Gang Little Prince
Little Prince
Skeletons Ice Spirit Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Goblin Gang Electro Wizard
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Skeletons Electro Wizard
Electro Wizard Ice Spirit Arrows Goblin Gang Little Prince
Arrows Electro Wizard
Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Mini P.E.K.K.A Electro Wizard Little Prince
Goblin Gang Electro Wizard Skeletons Arrows
Arrows Goblin Gang Electro Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Goblin Gang Electro Wizard
Ice Spirit Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Ice Spirit Goblin Gang Mini P.E.K.K.A Electro Wizard
Skeletons Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard
Ice Spirit Arrows Goblin Gang Electro Wizard Little Prince
Arrows Ice Spirit Electro Wizard Little Prince
Mini P.E.K.K.A Electro Wizard
Goblin Gang Arrows Mini P.E.K.K.A Electro Wizard Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Electro Wizard
Electro Wizard Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Skeletons Ice Spirit Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Skeletons Goblin Gang Mini P.E.K.K.A
Arrows Skeletons Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Ice Spirit Mini P.E.K.K.A
Skeletons Goblin Gang
Mini P.E.K.K.A
Arrows Electro Wizard
Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Electro Wizard Skeletons Ice Spirit Mini P.E.K.K.A Little Prince
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Ice Spirit
Arrows
Arrows Ice Spirit
Arrows
Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Little Prince
Arrows
Arrows
Arrows Ice Spirit Little Prince
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard Little Prince
Electro Wizard Ice Spirit
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Electro Wizard
Arrows
Electro Wizard Ice Spirit Goblin Gang
Arrows Electro Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows
Arrows
Ice Spirit Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard Little Prince

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