My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Baby Dragon
Zap
Wall Breakers
Barbarian Barrel
Valkyrie Wall Breakers Ice Wizard
The Log
Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Valkyrie Wall Breakers Baby Dragon P.E.K.K.A Ice Wizard
Fireball
Wall Breakers Baby Dragon Ice Wizard
Poison
Ice Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Tornado Ice Wizard Valkyrie Baby Dragon Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Tornado Ice Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Valkyrie Wall Breakers Baby Dragon Ice Wizard
Valkyrie
Wall Breakers Zap Tornado Baby Dragon P.E.K.K.A
Wall Breakers
Valkyrie Zap Baby Dragon
Tornado
Zap Baby Dragon P.E.K.K.A Valkyrie Ice Wizard
Baby Dragon
Tornado Zap Valkyrie Wall Breakers P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap Tornado Valkyrie Baby Dragon Ice Wizard
Ice Wizard
Zap Tornado Baby Dragon P.E.K.K.A
Golden Knight

Defense Synergies 3 14

Zap
Valkyrie Tornado Baby Dragon P.E.K.K.A Ice Wizard Golden Knight
Valkyrie
Zap Tornado Baby Dragon P.E.K.K.A Ice Wizard
Wall Breakers
Tornado
P.E.K.K.A Ice Wizard Zap Valkyrie Baby Dragon
Baby Dragon
Ice Wizard Zap Valkyrie Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Valkyrie Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Zap Valkyrie P.E.K.K.A Golden Knight
Golden Knight
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Golden Knight
P.E.K.K.A Zap Valkyrie Ice Wizard
Tornado P.E.K.K.A Valkyrie Ice Wizard
P.E.K.K.A Valkyrie Ice Wizard
Valkyrie Tornado P.E.K.K.A
Tornado Zap Valkyrie Baby Dragon Ice Wizard
Tornado Zap Baby Dragon Ice Wizard
Zap Valkyrie Baby Dragon P.E.K.K.A Golden Knight
P.E.K.K.A Tornado Ice Wizard
Tornado Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
P.E.K.K.A Zap Valkyrie Ice Wizard
Valkyrie Zap Tornado Baby Dragon P.E.K.K.A Golden Knight
P.E.K.K.A
Tornado Zap P.E.K.K.A
Valkyrie Tornado P.E.K.K.A
Valkyrie Zap Tornado Baby Dragon Ice Wizard Golden Knight
Zap Valkyrie Tornado Baby Dragon Ice Wizard
P.E.K.K.A Tornado
Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A
Zap Valkyrie Baby Dragon
P.E.K.K.A Zap Valkyrie Golden Knight
Valkyrie P.E.K.K.A Zap Tornado
P.E.K.K.A Valkyrie
Zap Tornado Baby Dragon Ice Wizard
P.E.K.K.A Valkyrie Ice Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A Valkyrie Golden Knight
P.E.K.K.A Zap Valkyrie Tornado
P.E.K.K.A Valkyrie Golden Knight
Valkyrie Baby Dragon
Zap Valkyrie Tornado Baby Dragon P.E.K.K.A Golden Knight
Valkyrie Zap Baby Dragon P.E.K.K.A Ice Wizard Golden Knight
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Golden Knight
Zap Tornado Baby Dragon Ice Wizard Golden Knight
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado Golden Knight
Tornado
Zap Valkyrie Tornado Golden Knight
Zap Tornado Baby Dragon
Baby Dragon Golden Knight
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Golden Knight
Baby Dragon
Tornado
Zap Baby Dragon
Zap Valkyrie Tornado Baby Dragon Golden Knight
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Valkyrie Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Ice Wizard Golden Knight
Zap Tornado Baby Dragon Golden Knight
Zap Tornado Baby Dragon Golden Knight
Zap Tornado Baby Dragon Ice Wizard
Zap
Zap
Zap
P.E.K.K.A
Zap
Zap Tornado Baby Dragon Ice Wizard
Valkyrie Baby Dragon
Zap Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Tornado Baby Dragon Golden Knight
Zap Tornado
Zap Tornado Baby Dragon Golden Knight
P.E.K.K.A

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