My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Royal Hogs Wall Breakers Guards
Giant Snowball
Minions Royal Hogs Wall Breakers Guards
Zap
Minions Royal Hogs Wall Breakers Guards
Barbarian Barrel
Elite Barbarians Goblin Cage Wizard Royal Hogs Wall Breakers Guards
The Log
Elite Barbarians Goblin Cage Royal Hogs Wall Breakers Guards
Earthquake
Goblin Cage Royal Hogs Guards
Arrows
Minions Royal Hogs Wall Breakers Guards
Royal Delivery
Minions Elite Barbarians Goblin Cage Wizard Royal Hogs Wall Breakers Guards
Fireball
Minions Elite Barbarians Goblin Cage Wizard Royal Hogs Wall Breakers
Poison
Minions Goblin Cage Wizard Royal Hogs Guards
Lightning
Elite Barbarians Goblin Cage Wizard
Rocket
Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Guards Goblin Cage Poison Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Minions Guards Goblin Cage

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Goblin Cage Royal Hogs Wall Breakers
Elite Barbarians
Minions Wizard
Goblin Cage
Minions Royal Hogs Wall Breakers
Wizard
Elite Barbarians Royal Hogs
Royal Hogs
Minions Goblin Cage Wizard Guards Poison
Wall Breakers
Minions Goblin Cage
Guards
Royal Hogs
Poison
Royal Hogs

Defense Synergies 0 7

Minions
Goblin Cage
Elite Barbarians
Wizard
Goblin Cage
Minions Wizard Guards Poison
Wizard
Elite Barbarians Goblin Cage Guards
Royal Hogs
Wall Breakers
Guards
Goblin Cage Wizard Poison
Poison
Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Wizard
Elite Barbarians Minions Goblin Cage
Goblin Cage Minions Elite Barbarians
Elite Barbarians Goblin Cage Minions Guards
Elite Barbarians Goblin Cage Poison
Minions Guards
Minions Goblin Cage Wizard Poison
Goblin Cage Poison
Minions Elite Barbarians Goblin Cage
Elite Barbarians Guards
Minions Guards Poison Wizard
Minions Wizard Poison
Goblin Cage Minions Elite Barbarians Wizard Guards
Wizard Minions Goblin Cage Guards Poison
Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage
Wizard Minions Elite Barbarians Goblin Cage Poison
Goblin Cage Minions Elite Barbarians Wizard Guards
Goblin Cage Wizard Poison Minions Guards
Elite Barbarians Goblin Cage
Wizard Minions Elite Barbarians Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Goblin Cage
Poison Elite Barbarians Wizard
Guards Minions Elite Barbarians Goblin Cage
Guards Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage Guards
Wizard Poison Minions
Guards Minions Elite Barbarians Goblin Cage
Elite Barbarians Goblin Cage
Goblin Cage Minions Elite Barbarians Poison
Goblin Cage Guards
Minions Elite Barbarians Goblin Cage Guards
Elite Barbarians Goblin Cage Guards Poison
Elite Barbarians Goblin Cage Wizard Guards
Wizard Goblin Cage
Elite Barbarians Guards Minions Goblin Cage Poison
Minions Poison Elite Barbarians Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison
Poison
Guards Poison
Wizard Poison
Wizard Poison Minions
Wizard Poison
Poison Wizard
Poison Wizard
Minions Elite Barbarians Guards Poison
Poison Wizard
Poison Wizard
Poison Elite Barbarians
Minions Poison
Elite Barbarians Poison
Wizard Poison
Wizard Poison
Poison
Minions
Wizard Poison
Wizard Poison
Minions Poison
Wizard Poison
Poison
Poison Wizard
Poison Wizard
Wizard Poison
Poison
Elite Barbarians Poison Wizard
Minions Wizard Guards Poison
Elite Barbarians
Poison Wizard
Poison
Wizard Poison
Minions Guards
Poison Wizard
Poison Wizard
Wizard Poison
Poison
Elite Barbarians
Minions Elite Barbarians Guards Poison
Poison
Poison

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