My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Barbarian Hut Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers
Giant Snowball
Spear Goblins Wall Breakers
Zap
Spear Goblins Wall Breakers
Barbarian Barrel
Electro Spirit Spear Goblins Barbarian Hut Wall Breakers Royal Ghost Electro Wizard
The Log
Electro Spirit Spear Goblins Barbarian Hut Wall Breakers
Earthquake
Spear Goblins Barbarian Hut
Arrows
Electro Spirit Spear Goblins Wall Breakers
Royal Delivery
Electro Spirit Spear Goblins Wall Breakers Royal Ghost Electro Wizard
Fireball
Barbarian Hut Wall Breakers Electro Wizard
Poison
Spear Goblins Barbarian Hut Electro Wizard
Lightning
Barbarian Hut Electro Wizard
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Wall Breakers The Log Royal Ghost Poison Electro Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Wall Breakers The Log

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Spear Goblins
Barbarian Hut Wall Breakers Royal Ghost
Barbarian Hut
Spear Goblins Wall Breakers Royal Ghost
Wall Breakers
Electro Spirit Spear Goblins Barbarian Hut The Log Royal Ghost Electro Wizard
Poison
The Log Royal Ghost
The Log
Wall Breakers Poison
Royal Ghost
Spear Goblins Barbarian Hut Wall Breakers Poison Electro Wizard
Electro Wizard
Wall Breakers Royal Ghost

Defense Synergies 0 14

Electro Spirit
The Log Electro Wizard
Spear Goblins
Barbarian Hut Poison The Log Royal Ghost Electro Wizard
Barbarian Hut
Spear Goblins The Log Electro Wizard
Wall Breakers
Poison
Spear Goblins The Log Electro Wizard
The Log
Electro Spirit Spear Goblins Barbarian Hut Poison Royal Ghost Electro Wizard
Royal Ghost
Spear Goblins The Log Electro Wizard
Electro Wizard
Electro Spirit Spear Goblins Barbarian Hut Poison The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins The Log Electro Wizard
Barbarian Hut The Log Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard
Poison The Log
The Log Electro Spirit Spear Goblins Royal Ghost Electro Wizard
Electro Wizard Electro Spirit Spear Goblins Barbarian Hut Poison
Barbarian Hut Electro Spirit Poison The Log Electro Wizard
Barbarian Hut
Spear Goblins Royal Ghost Electro Wizard
Poison Electro Wizard Electro Spirit Spear Goblins The Log Royal Ghost
Spear Goblins Barbarian Hut Poison Electro Wizard
Barbarian Hut The Log Electro Wizard
Barbarian Hut Electro Spirit Poison The Log Royal Ghost Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut The Log Electro Wizard
Barbarian Hut Poison Electro Wizard
Electro Spirit Spear Goblins Barbarian Hut The Log Royal Ghost Electro Wizard
Poison The Log Electro Spirit Spear Goblins Barbarian Hut Royal Ghost Electro Wizard
Barbarian Hut Electro Wizard
Royal Ghost Electro Spirit Spear Goblins Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins Royal Ghost Electro Wizard
Poison Electro Wizard The Log Royal Ghost
Spear Goblins Barbarian Hut The Log Electro Wizard
Barbarian Hut The Log Electro Wizard
Barbarian Hut
Poison Electro Spirit Electro Wizard
Spear Goblins Barbarian Hut Electro Wizard
Barbarian Hut
Electro Wizard Electro Spirit Spear Goblins Barbarian Hut Poison The Log
Barbarian Hut
Poison The Log Electro Wizard
Barbarian Hut
Barbarian Hut
Electro Wizard Electro Spirit Spear Goblins Barbarian Hut Poison The Log
Poison Electro Spirit Barbarian Hut The Log Royal Ghost Electro Wizard
Electro Spirit Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut The Log Royal Ghost
Poison The Log Royal Ghost Electro Wizard
Barbarian Hut Poison The Log
Barbarian Hut Poison The Log
Poison The Log
Poison Electro Spirit Spear Goblins
Poison The Log
Poison The Log Barbarian Hut
Poison The Log
Poison Electro Wizard
Poison The Log Electro Wizard
Poison
Poison Barbarian Hut The Log
Poison
Barbarian Hut Poison The Log
Spear Goblins Barbarian Hut Poison The Log
Barbarian Hut Poison The Log
Poison
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Barbarian Hut Poison The Log
Poison The Log Electro Spirit
Poison The Log Royal Ghost Electro Wizard
Poison The Log
Poison The Log
Poison Electro Wizard
Electro Wizard Electro Spirit Poison
Poison The Log
Electro Spirit Poison Electro Wizard
Poison The Log
Electro Wizard Electro Spirit Spear Goblins Barbarian Hut
Poison Electro Wizard
The Log
Poison Electro Wizard
The Log Poison
Poison
Electro Spirit Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Royal Ghost Electro Wizard

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