My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Skeleton Army Clone Giant Skeleton
Giant Snowball
Bomber Skeleton Dragons Guards Skeleton Army Clone Witch
Zap
Bomber Guards Skeleton Army Clone Witch
Barbarian Barrel
Bomber Guards Skeleton Army Clone Witch Giant Skeleton
The Log
Bomber Guards Skeleton Army Clone Witch Giant Skeleton
Earthquake
Bomber Guards Skeleton Army Clone Witch
Arrows
Bomber Skeleton Dragons Guards Skeleton Army Clone Witch
Royal Delivery
Bomber Skeleton Dragons Guards Skeleton Army Clone Witch Giant Skeleton
Fireball
Bomber Skeleton Dragons Skeleton Army Clone Witch
Poison
Bomber Skeleton Dragons Guards Skeleton Army Clone Witch
Lightning
Skeleton Dragons Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Guards Skeleton Army Clone Skeleton Dragons Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Guards Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Arrows
Giant Skeleton
Skeleton Dragons
Clone Giant Skeleton
Guards
Clone
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Skeleton Dragons Guards Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Bomber Arrows Skeleton Dragons Witch

Defense Synergies 0 9

Bomber
Guards
Arrows
Giant Skeleton
Skeleton Dragons
Guards Skeleton Army
Guards
Bomber Skeleton Dragons Skeleton Army Witch Giant Skeleton
Skeleton Army
Skeleton Dragons Guards Giant Skeleton
Clone
Witch
Guards Giant Skeleton
Giant Skeleton
Arrows Guards Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons
Skeleton Army Skeleton Dragons Witch
Skeleton Army Witch Bomber Skeleton Dragons Giant Skeleton
Skeleton Army Witch Skeleton Dragons Guards
Bomber Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Bomber Skeleton Dragons Guards
Skeleton Dragons Arrows Witch
Arrows Skeleton Dragons Giant Skeleton
Witch Skeleton Army
Guards Skeleton Army Bomber Giant Skeleton
Skeleton Dragons Guards Skeleton Army Witch Bomber Arrows Giant Skeleton
Arrows Skeleton Dragons Witch
Skeleton Army Bomber Skeleton Dragons Guards Witch Giant Skeleton
Bomber Skeleton Army Arrows Skeleton Dragons Guards Witch
Skeleton Army
Skeleton Army
Bomber Arrows Skeleton Dragons Skeleton Army Witch
Arrows Bomber Skeleton Dragons Guards Skeleton Army Witch
Arrows Witch Bomber Skeleton Dragons Guards Giant Skeleton
Bomber Skeleton Dragons Skeleton Army Arrows Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Witch Giant Skeleton
Bomber Arrows Skeleton Dragons
Guards Skeleton Army Giant Skeleton Witch
Guards Skeleton Army Giant Skeleton
Giant Skeleton Guards Skeleton Army Witch
Arrows Skeleton Dragons Witch
Guards Skeleton Army Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Skeleton Dragons Skeleton Army Witch
Witch Skeleton Dragons Guards Skeleton Army
Guards Witch Giant Skeleton
Skeleton Army Arrows Guards Giant Skeleton
Skeleton Army Giant Skeleton Guards Witch
Bomber Skeleton Dragons Skeleton Army Witch
Guards Skeleton Army Witch Bomber Skeleton Dragons Giant Skeleton
Arrows Bomber Skeleton Dragons Witch Giant Skeleton
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Guards Giant Skeleton
Arrows Skeleton Dragons
Arrows Skeleton Dragons Giant Skeleton
Arrows Skeleton Dragons Guards Giant Skeleton
Bomber Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch
Bomber Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Bomber Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows
Bomber Skeleton Dragons
Bomber Arrows Skeleton Dragons
Bomber Arrows Skeleton Dragons Witch
Skeleton Dragons Giant Skeleton
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Bomber Skeleton Dragons Witch
Witch
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch
Skeleton Dragons Guards Witch
Bomber Arrows Skeleton Dragons
Arrows Skeleton Dragons
Giant Skeleton
Arrows
Guards Skeleton Army Witch
Arrows Skeleton Dragons Witch
Arrows
Skeleton Dragons
Arrows Bomber Skeleton Dragons
Arrows Giant Skeleton
Skeleton Dragons
Skeleton Dragons Guards Witch Giant Skeleton
Skeleton Dragons Witch
Witch Giant Skeleton
Skeleton Dragons

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