My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Witch
Zap
Minions Inferno Tower Witch Prince
Barbarian Barrel
Inferno Tower Witch
The Log
Witch Prince
Earthquake
Inferno Tower Witch
Arrows
Minions Witch
Royal Delivery
Minions Witch Prince
Fireball
Minions Inferno Tower Witch
Poison
Minions Inferno Tower Witch
Lightning
Inferno Tower Witch Prince
Rocket
Inferno Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Freeze Golden Knight Inferno Tower Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Freeze Golden Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze Prince
Minions
Prince Golem
Inferno Tower
Freeze
Arrows
Witch
Prince Golem
Prince
Arrows Minions Witch Golem
Golem
Arrows Minions Witch Prince Golden Knight
Golden Knight
Golem

Defense Synergies 0 9

Arrows
Inferno Tower Prince Golden Knight
Minions
Inferno Tower Freeze Prince Golden Knight
Inferno Tower
Arrows Minions Prince
Freeze
Minions
Witch
Prince
Prince
Arrows Minions Inferno Tower Witch
Golem
Golden Knight
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Golden Knight
Inferno Tower Minions Witch Prince
Inferno Tower Witch Prince Minions Freeze
Inferno Tower Witch Prince Minions
Arrows Prince
Arrows Freeze Minions
Minions Inferno Tower Arrows Freeze Witch
Arrows Inferno Tower Golden Knight
Inferno Tower Witch Minions Prince
Inferno Tower Prince
Minions Witch Arrows Freeze
Arrows Minions Inferno Tower Witch
Inferno Tower Prince Minions Freeze Witch
Arrows Minions Freeze Witch Prince Golden Knight
Inferno Tower Prince
Inferno Tower Freeze Prince
Arrows Minions Inferno Tower Witch Prince
Arrows Minions Witch Prince Golden Knight
Arrows Freeze Witch Minions
Inferno Tower Prince
Arrows Minions Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Prince
Arrows Prince
Minions Inferno Tower Witch Prince Golden Knight
Prince Inferno Tower
Inferno Tower Witch Prince
Arrows Minions Freeze Witch
Prince Minions Inferno Tower Witch
Inferno Tower Prince
Freeze Minions Inferno Tower Witch Prince
Inferno Tower Witch
Minions Inferno Tower Witch Prince Golden Knight
Arrows Prince
Prince Inferno Tower Witch Golden Knight
Witch
Inferno Tower Witch Minions Freeze Prince Golden Knight
Arrows Minions Inferno Tower Freeze Witch Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Golden Knight
Arrows Golden Knight
Arrows
Arrows Freeze Prince
Arrows
Arrows Minions Freeze Witch
Arrows Witch
Arrows Freeze
Arrows Golden Knight
Minions Prince
Arrows Prince Golden Knight
Arrows
Golden Knight
Arrows Minions Freeze
Arrows Prince
Arrows Witch Golden Knight
Arrows
Arrows Freeze
Minions
Arrows Prince
Arrows Witch Golden Knight
Minions Prince
Arrows
Prince
Arrows
Arrows Freeze Witch
Witch
Arrows Witch Golden Knight
Arrows Witch Prince Golden Knight
Arrows Golden Knight
Arrows Witch
Minions Freeze Witch
Arrows
Arrows Freeze
Prince
Arrows
Minions Freeze Witch Prince
Arrows Witch
Freeze
Arrows
Prince
Arrows
Arrows
Prince
Minions Freeze Witch Golden Knight
Witch
Freeze Witch Prince Golden Knight

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