My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Musketeer Witch Miner
Zap
Goblin Gang Witch
Barbarian Barrel
Ice Spirit Knight Goblin Gang Musketeer Witch
The Log
Ice Spirit Goblin Gang Musketeer Witch
Earthquake
Goblin Gang Witch
Arrows
Ice Spirit Goblin Gang Witch
Royal Delivery
Ice Spirit Knight Goblin Gang Musketeer Witch Miner
Fireball
Goblin Gang Musketeer Witch
Poison
Goblin Gang Musketeer Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Goblin Gang Miner Musketeer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Musketeer Witch Miner Mega Knight
Arrows
Knight Miner Mega Knight
Knight
Ice Spirit Goblin Gang Musketeer Arrows Witch Miner
Goblin Gang
Knight Miner
Musketeer
Knight Ice Spirit Miner Mega Knight
Witch
Ice Spirit Knight Miner Mega Knight
Miner
Goblin Gang Ice Spirit Arrows Knight Musketeer Witch Mega Knight
Mega Knight
Ice Spirit Arrows Musketeer Witch Miner

Defense Synergies 6 11

Ice Spirit
Goblin Gang Musketeer Knight Witch Miner Mega Knight
Arrows
Mega Knight Knight
Knight
Goblin Gang Musketeer Ice Spirit Arrows Witch
Goblin Gang
Ice Spirit Knight Musketeer Miner
Musketeer
Ice Spirit Knight Goblin Gang Miner Mega Knight
Witch
Ice Spirit Knight Mega Knight
Miner
Ice Spirit Goblin Gang Musketeer Mega Knight
Mega Knight
Arrows Ice Spirit Musketeer Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Ice Spirit Knight Goblin Gang Musketeer Witch Mega Knight
Goblin Gang Witch Mega Knight Knight Musketeer
Witch Knight Goblin Gang Musketeer Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Musketeer Mega Knight
Musketeer Ice Spirit Arrows Goblin Gang Witch
Arrows Musketeer Mega Knight
Witch Goblin Gang Musketeer
Knight Goblin Gang Ice Spirit Musketeer Miner Mega Knight
Goblin Gang Witch Arrows Knight Musketeer Mega Knight
Arrows Musketeer Goblin Gang Witch
Mega Knight Ice Spirit Knight Goblin Gang Musketeer Witch
Mega Knight Ice Spirit Arrows Goblin Gang Witch
Knight Goblin Gang Mega Knight
Ice Spirit Goblin Gang Mega Knight
Mega Knight Arrows Knight Goblin Gang Musketeer Witch
Ice Spirit Arrows Mega Knight Knight Goblin Gang Musketeer Witch
Arrows Witch Ice Spirit Knight Musketeer Mega Knight
Musketeer
Goblin Gang Mega Knight Arrows Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Witch
Arrows Knight Goblin Gang Musketeer Miner Mega Knight
Goblin Gang Mega Knight Ice Spirit Knight Musketeer Witch
Goblin Gang Mega Knight Knight Musketeer
Knight Goblin Gang Musketeer Witch Mega Knight
Arrows Ice Spirit Goblin Gang Musketeer Witch
Goblin Gang Knight Musketeer Witch
Mega Knight Knight
Mega Knight Ice Spirit Knight Witch
Witch Goblin Gang Musketeer
Mega Knight Knight Musketeer Witch
Mega Knight Arrows
Mega Knight Knight Goblin Gang Witch
Musketeer Witch Mega Knight
Goblin Gang Witch Ice Spirit Knight Musketeer
Arrows Mega Knight Musketeer Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer Miner
Arrows Miner
Arrows Knight Musketeer
Arrows Mega Knight
Arrows Ice Spirit Musketeer Witch
Arrows Musketeer Witch
Arrows Ice Spirit
Arrows Miner
Goblin Gang Musketeer
Miner Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer Mega Knight
Arrows
Arrows Musketeer Mega Knight
Arrows Witch Miner Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Spirit Witch Mega Knight
Witch
Arrows Miner Musketeer Witch
Arrows Musketeer Witch Miner Mega Knight
Miner Arrows Musketeer
Arrows Musketeer Witch
Ice Spirit Musketeer Witch
Arrows Musketeer Miner Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Goblin Gang Musketeer Witch
Arrows Musketeer Witch
Arrows
Miner Knight Goblin Gang Musketeer Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Ice Spirit Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch Miner Mega Knight
Mega Knight

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