My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Cage Valkyrie Battle Ram Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Ice Spirit Goblin Cage Valkyrie Battle Ram Witch Electro Wizard
The Log
Ice Spirit Goblin Cage Battle Ram Witch
Earthquake
Goblin Cage Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Goblin Cage Valkyrie Battle Ram Witch Electro Wizard
Fireball
Goblin Cage Battle Ram Witch Electro Wizard
Poison
Goblin Cage Witch Electro Wizard
Lightning
Goblin Cage Valkyrie Battle Ram Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Fireball Goblin Cage Valkyrie Battle Ram Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Arrows Fireball Goblin Cage

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Valkyrie Battle Ram Witch
Arrows
Fireball Battle Ram
Fireball
Arrows Battle Ram Electro Wizard
Goblin Cage
Ice Spirit Battle Ram Witch
Valkyrie
Ice Spirit Battle Ram Witch Electro Wizard
Battle Ram
Ice Spirit Arrows Fireball Goblin Cage Valkyrie Witch Electro Wizard
Witch
Ice Spirit Goblin Cage Valkyrie Battle Ram
Electro Wizard
Fireball Valkyrie Battle Ram

Defense Synergies 1 14

Ice Spirit
Goblin Cage Fireball Valkyrie Witch Electro Wizard
Arrows
Fireball Valkyrie
Fireball
Ice Spirit Arrows Goblin Cage Valkyrie Electro Wizard
Goblin Cage
Ice Spirit Fireball Witch Electro Wizard
Valkyrie
Ice Spirit Arrows Fireball Witch Electro Wizard
Battle Ram
Witch
Ice Spirit Goblin Cage Valkyrie Electro Wizard
Electro Wizard
Ice Spirit Fireball Goblin Cage Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Valkyrie Electro Wizard
Ice Spirit Goblin Cage Valkyrie Witch Electro Wizard
Goblin Cage Witch Valkyrie Electro Wizard
Goblin Cage Witch Valkyrie Electro Wizard
Arrows Fireball Goblin Cage Valkyrie
Arrows Fireball Valkyrie Electro Wizard
Electro Wizard Ice Spirit Arrows Fireball Goblin Cage Witch
Arrows Fireball Goblin Cage Valkyrie Electro Wizard
Witch Goblin Cage
Ice Spirit Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Fireball
Arrows Fireball Witch Electro Wizard
Goblin Cage Ice Spirit Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Ice Spirit Arrows Goblin Cage Witch Electro Wizard
Goblin Cage Electro Wizard
Ice Spirit Fireball Goblin Cage Electro Wizard
Arrows Fireball Goblin Cage Valkyrie Witch Electro Wizard
Ice Spirit Arrows Fireball Goblin Cage Valkyrie Witch Electro Wizard
Arrows Goblin Cage Valkyrie Witch Ice Spirit Fireball Electro Wizard
Goblin Cage Electro Wizard
Valkyrie Arrows Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Cage Witch Electro Wizard
Fireball Electro Wizard Arrows Valkyrie
Ice Spirit Goblin Cage Valkyrie Witch Electro Wizard
Valkyrie Fireball Goblin Cage Electro Wizard
Goblin Cage Valkyrie Witch
Arrows Fireball Ice Spirit Witch Electro Wizard
Fireball Goblin Cage Valkyrie Witch Electro Wizard
Goblin Cage Valkyrie
Goblin Cage Electro Wizard Ice Spirit Fireball Valkyrie Witch
Witch Goblin Cage
Goblin Cage Valkyrie Witch
Arrows Fireball Goblin Cage Valkyrie Electro Wizard
Fireball Goblin Cage Valkyrie Witch
Fireball Goblin Cage Valkyrie Witch
Witch Electro Wizard Ice Spirit Fireball Goblin Cage Valkyrie
Arrows Valkyrie Fireball Goblin Cage Witch Electro Wizard
Arrows Fireball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Ice Spirit Witch
Arrows Witch
Arrows Fireball Ice Spirit
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Fireball Valkyrie Witch
Witch
Arrows Fireball Witch Electro Wizard
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch Electro Wizard
Electro Wizard Ice Spirit Fireball Witch
Fireball
Arrows Fireball
Ice Spirit Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Ice Spirit Fireball Witch
Fireball Arrows Witch Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard
Arrows Fireball
Arrows Fireball
Ice Spirit Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball

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