My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Baby Dragon Witch
Zap
Cannon Witch
Barbarian Barrel
Knight Cannon Valkyrie Witch
The Log
Cannon Mini P.E.K.K.A Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Witch
Fireball
Cannon Hog Rider Baby Dragon Witch
Poison
Cannon Witch
Lightning
Knight Cannon Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Cannon Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Witch The Log
Cannon
Mini P.E.K.K.A
Valkyrie Hog Rider Baby Dragon The Log
Valkyrie
Hog Rider Mini P.E.K.K.A Baby Dragon Witch
Hog Rider
Knight Valkyrie The Log Mini P.E.K.K.A Baby Dragon Witch
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Hog Rider Witch
Witch
Knight Valkyrie Hog Rider Baby Dragon
The Log
Hog Rider Knight Mini P.E.K.K.A

Defense Synergies 3 17

Knight
Cannon Mini P.E.K.K.A Baby Dragon Witch The Log
Cannon
Knight The Log Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Mini P.E.K.K.A
The Log Knight Cannon Valkyrie Baby Dragon Witch
Valkyrie
Cannon Mini P.E.K.K.A Baby Dragon Witch The Log
Hog Rider
Baby Dragon
Knight Cannon Mini P.E.K.K.A Valkyrie Witch The Log
Witch
Knight Cannon Mini P.E.K.K.A Valkyrie Baby Dragon The Log
The Log
Cannon Mini P.E.K.K.A Knight Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Knight Cannon Valkyrie Witch The Log
Cannon Mini P.E.K.K.A Witch Knight Valkyrie
Cannon Mini P.E.K.K.A Witch Knight Valkyrie
Mini P.E.K.K.A Valkyrie The Log
The Log Cannon Valkyrie Baby Dragon
Cannon Baby Dragon Witch
Cannon Valkyrie Baby Dragon The Log
Cannon Mini P.E.K.K.A Witch
Knight Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Witch Knight Cannon Baby Dragon The Log
Baby Dragon Witch
Cannon Mini P.E.K.K.A Knight Valkyrie Witch The Log
Valkyrie Cannon Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A The Log
Knight Cannon Mini P.E.K.K.A Valkyrie Witch
Cannon Valkyrie Knight Baby Dragon Witch The Log
Valkyrie Baby Dragon Witch The Log Knight Cannon
Mini P.E.K.K.A Cannon
Valkyrie Knight Cannon Mini P.E.K.K.A Baby Dragon Witch The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Witch
Knight Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Knight Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Knight The Log
Knight Cannon Mini P.E.K.K.A Valkyrie Witch
Baby Dragon Witch
Mini P.E.K.K.A Knight Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Witch The Log
Witch Cannon
Knight Mini P.E.K.K.A Valkyrie Witch
Valkyrie The Log
Mini P.E.K.K.A Knight Cannon Valkyrie Witch
Cannon Valkyrie Baby Dragon Witch
Witch Knight Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Valkyrie Cannon Mini P.E.K.K.A Baby Dragon Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Valkyrie The Log
Valkyrie Baby Dragon The Log
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Mini P.E.K.K.A
Knight Valkyrie The Log
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log
Valkyrie Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch
Witch
Mini P.E.K.K.A
The Log
The Log
Witch
Baby Dragon Witch
The Log
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
The Log Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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