My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Musketeer Baby Dragon Witch Miner
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch Electro Wizard
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Wizard Baby Dragon Witch Miner Electro Wizard
Fireball
Musketeer Wizard Baby Dragon Witch Electro Wizard
Poison
Musketeer Wizard Witch Electro Wizard
Lightning
Musketeer Valkyrie Wizard Baby Dragon Witch Electro Wizard
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Musketeer Valkyrie Baby Dragon Electro Wizard Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Musketeer Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Baby Dragon The Log Miner
Valkyrie
Musketeer Wizard Baby Dragon Witch Electro Wizard
Wizard
Valkyrie Miner
Baby Dragon
Musketeer Valkyrie Witch Miner Electro Wizard
Witch
Valkyrie Baby Dragon Miner
The Log
Musketeer Miner
Miner
Musketeer Wizard Baby Dragon Witch The Log Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Miner

Defense Synergies 2 16

Musketeer
Valkyrie The Log Baby Dragon Miner Electro Wizard
Valkyrie
Musketeer Wizard Baby Dragon Witch The Log Electro Wizard
Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Musketeer Valkyrie Witch The Log
Witch
Valkyrie Baby Dragon The Log Electro Wizard
The Log
Musketeer Valkyrie Wizard Baby Dragon Witch Miner Electro Wizard
Miner
Musketeer The Log
Electro Wizard
Musketeer Valkyrie Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Baby Dragon The Log Electro Wizard
Musketeer Valkyrie Witch The Log Electro Wizard
Witch Musketeer Valkyrie Electro Wizard
Witch Musketeer Valkyrie Electro Wizard
Valkyrie The Log
The Log Musketeer Valkyrie Baby Dragon Electro Wizard
Musketeer Electro Wizard Wizard Baby Dragon Witch
Musketeer Valkyrie Baby Dragon The Log Electro Wizard
Witch Musketeer
Musketeer Valkyrie Miner Electro Wizard
Valkyrie Witch Electro Wizard Musketeer Wizard Baby Dragon The Log
Musketeer Wizard Baby Dragon Witch Electro Wizard
Musketeer Valkyrie Wizard Witch The Log Electro Wizard
Valkyrie Wizard Baby Dragon Witch The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Wizard Musketeer Valkyrie Witch Electro Wizard
Valkyrie Musketeer Wizard Baby Dragon Witch The Log Electro Wizard
Valkyrie Wizard Baby Dragon Witch The Log Musketeer Electro Wizard
Musketeer Electro Wizard
Valkyrie Wizard Musketeer Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Musketeer Valkyrie Wizard Baby Dragon The Log Miner
Musketeer Valkyrie Witch The Log Electro Wizard
Valkyrie Musketeer The Log Electro Wizard
Musketeer Valkyrie Witch
Wizard Musketeer Baby Dragon Witch Electro Wizard
Musketeer Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Valkyrie Baby Dragon Witch The Log
Witch Musketeer
Musketeer Valkyrie Witch
Valkyrie The Log Electro Wizard
Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Baby Dragon Witch
Witch Electro Wizard Musketeer Valkyrie Baby Dragon The Log
Valkyrie Musketeer Wizard Baby Dragon Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon The Log
Musketeer Baby Dragon The Log Miner Electro Wizard
Baby Dragon The Log Miner
Musketeer Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Musketeer Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Miner Wizard
Musketeer Electro Wizard
Miner Musketeer Valkyrie Wizard The Log Electro Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon The Log Miner
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Wizard Baby Dragon Witch The Log
Musketeer Wizard Baby Dragon The Log
Musketeer Wizard Baby Dragon The Log Electro Wizard
Valkyrie Wizard Baby Dragon Witch The Log Miner
Musketeer Baby Dragon The Log
Wizard
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon Witch
Witch
The Log Miner Musketeer Wizard Baby Dragon Witch Electro Wizard
Musketeer Wizard Baby Dragon Witch The Log Miner
Miner Musketeer Baby Dragon The Log
Musketeer Wizard Baby Dragon Witch Electro Wizard
Electro Wizard Musketeer Wizard Witch
Musketeer Wizard The Log Miner
Electro Wizard
Wizard The Log
Electro Wizard Musketeer Witch
Musketeer Wizard Baby Dragon Witch Electro Wizard
The Log
Miner Musketeer Valkyrie Wizard Baby Dragon Electro Wizard
The Log Musketeer Wizard Baby Dragon
Musketeer
Musketeer Baby Dragon Witch The Log Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Baby Dragon Witch The Log Miner Electro Wizard
Wizard

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