My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch Electro Giant Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Bandit Fisherman
Giant Snowball
Three Musketeers Witch Fisherman
Zap
Three Musketeers Witch Bandit Fisherman
Barbarian Barrel
Bomb Tower Three Musketeers Witch Bandit
The Log
Three Musketeers Witch Bandit Fisherman
Earthquake
Bomb Tower Witch
Arrows
Witch
Royal Delivery
Three Musketeers Witch Bandit Fisherman
Fireball
Bomb Tower Three Musketeers Witch Bandit Fisherman
Poison
Bomb Tower Three Musketeers Witch Fisherman
Lightning
Bomb Tower Three Musketeers Witch Bandit Fisherman
Rocket
Bomb Tower Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Bomb Tower Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Earthquake Bandit Fisherman Bomb Tower Witch Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Earthquake Bandit Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Three Musketeers Witch Bandit
Earthquake
Giant Snowball Electro Giant
Bomb Tower
Three Musketeers
Giant Snowball Bandit
Witch
Giant Snowball Bandit
Electro Giant
Earthquake Fisherman
Bandit
Giant Snowball Three Musketeers Witch
Fisherman
Electro Giant

Defense Synergies 0 12

Giant Snowball
Earthquake Bomb Tower Three Musketeers Witch Bandit Fisherman
Earthquake
Giant Snowball Bomb Tower
Bomb Tower
Giant Snowball Earthquake
Three Musketeers
Giant Snowball Bandit
Witch
Giant Snowball Bandit Fisherman
Electro Giant
Fisherman
Bandit
Giant Snowball Three Musketeers Witch Fisherman
Fisherman
Giant Snowball Witch Electro Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Bomb Tower Three Musketeers Witch Bandit Fisherman
Bomb Tower Three Musketeers Witch Fisherman Giant Snowball Bandit
Bomb Tower Three Musketeers Witch Bandit Fisherman
Earthquake Bomb Tower
Giant Snowball Earthquake Bomb Tower Bandit
Giant Snowball Three Musketeers Bomb Tower Witch
Earthquake Bomb Tower Electro Giant Bandit
Three Musketeers Witch Bomb Tower Fisherman
Giant Snowball Bandit Fisherman
Witch Giant Snowball Earthquake Bomb Tower Electro Giant Bandit Fisherman
Three Musketeers Giant Snowball Witch
Bomb Tower Giant Snowball Earthquake Three Musketeers Witch Bandit
Bomb Tower Three Musketeers Giant Snowball Earthquake Witch
Bomb Tower Three Musketeers Bandit
Bomb Tower Giant Snowball Three Musketeers Electro Giant Bandit Fisherman
Bomb Tower Three Musketeers Witch Fisherman
Bomb Tower Giant Snowball Three Musketeers Witch Bandit Fisherman
Giant Snowball Earthquake Bomb Tower Witch Bandit Fisherman
Bomb Tower Three Musketeers Fisherman
Giant Snowball Earthquake Bomb Tower Witch Electro Giant Bandit Fisherman
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Witch Electro Giant Bandit Fisherman
Bandit Giant Snowball Bomb Tower Fisherman
Bandit Bomb Tower Witch Fisherman
Bandit Fisherman
Three Musketeers Witch Bandit Fisherman
Electro Giant Giant Snowball Bomb Tower Three Musketeers Witch
Bomb Tower Witch Bandit
Bomb Tower Fisherman
Giant Snowball Bomb Tower Witch Bandit
Witch Three Musketeers
Bomb Tower Witch
Giant Snowball Electro Giant
Bomb Tower Three Musketeers Witch Bandit
Bomb Tower Three Musketeers Witch Electro Giant
Witch Electro Giant Bomb Tower Three Musketeers Fisherman
Giant Snowball Earthquake Bomb Tower Witch Electro Giant
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Bandit
Giant Snowball Bandit Fisherman
Earthquake Bandit
Earthquake
Giant Snowball Earthquake
Electro Giant Giant Snowball Witch
Earthquake Witch
Earthquake Giant Snowball
Giant Snowball Bandit Fisherman
Giant Snowball Three Musketeers Fisherman
Earthquake Bandit Fisherman
Giant Snowball
Earthquake Giant Snowball Three Musketeers Bandit Fisherman
Earthquake Bandit Fisherman
Earthquake Giant Snowball Fisherman
Earthquake Giant Snowball Three Musketeers Witch Bandit
Earthquake Three Musketeers Bandit
Giant Snowball Earthquake Three Musketeers
Fisherman
Giant Snowball Earthquake Three Musketeers Bandit Fisherman
Giant Snowball Earthquake Witch Electro Giant
Earthquake
Giant Snowball
Fisherman
Earthquake Giant Snowball
Giant Snowball Earthquake Electro Giant Witch
Witch Fisherman
Giant Snowball Earthquake Witch Bandit Fisherman
Giant Snowball Witch Bandit Fisherman
Bandit Fisherman
Giant Snowball Witch Electro Giant
Giant Snowball Witch Electro Giant
Giant Snowball
Giant Snowball Earthquake Bandit
Giant Snowball
Giant Snowball Earthquake
Earthquake Witch Bandit
Giant Snowball Three Musketeers Witch
Three Musketeers
Giant Snowball Earthquake
Giant Snowball Electro Giant
Three Musketeers
Electro Giant Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch Electro Giant Bandit

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