My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Elite Barbarians Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Dark Prince Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Bandit Graveyard
Giant Snowball
Witch Graveyard
Zap
Dark Prince Witch Bandit Graveyard
Barbarian Barrel
Electro Spirit Rascals Elite Barbarians Dark Prince Witch Bandit Graveyard
The Log
Electro Spirit Rascals Elite Barbarians Dark Prince Witch Bandit Graveyard
Earthquake
Witch Graveyard
Arrows
Electro Spirit Rascals Witch Graveyard
Royal Delivery
Electro Spirit Rascals Elite Barbarians Dark Prince Witch Bandit Graveyard
Fireball
Rascals Elite Barbarians Witch Bandit
Poison
Rascals Witch Graveyard
Lightning
Elite Barbarians Dark Prince Witch Bandit
Rocket
Rascals Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Earthquake Bandit Dark Prince Rascals Witch Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Earthquake Bandit Dark Prince

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Bandit
Rascals
Dark Prince Bandit Graveyard
Elite Barbarians
Electro Spirit Bandit Graveyard
Earthquake
Dark Prince Graveyard
Dark Prince
Rascals Earthquake Witch Bandit Graveyard
Witch
Dark Prince Bandit Graveyard
Bandit
Electro Spirit Rascals Elite Barbarians Dark Prince Witch Graveyard
Graveyard
Rascals Elite Barbarians Earthquake Dark Prince Witch Bandit

Defense Synergies 1 4

Electro Spirit
Dark Prince
Rascals
Elite Barbarians
Dark Prince
Earthquake
Dark Prince
Elite Barbarians Electro Spirit Witch Bandit
Witch
Dark Prince Bandit
Bandit
Dark Prince Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Elite Barbarians Rascals Dark Prince Witch Bandit
Witch Rascals Elite Barbarians Dark Prince Bandit
Elite Barbarians Witch Rascals Dark Prince Bandit
Elite Barbarians Earthquake Dark Prince
Electro Spirit Rascals Earthquake Dark Prince Bandit
Electro Spirit Rascals Witch
Earthquake Electro Spirit Rascals Bandit
Witch Rascals Elite Barbarians
Elite Barbarians Rascals Dark Prince Bandit
Witch Electro Spirit Rascals Earthquake Dark Prince Bandit
Rascals Witch
Rascals Elite Barbarians Earthquake Dark Prince Witch Bandit
Electro Spirit Rascals Earthquake Dark Prince Witch
Elite Barbarians Rascals Bandit
Rascals Elite Barbarians Bandit
Rascals Elite Barbarians Dark Prince Witch
Electro Spirit Rascals Elite Barbarians Dark Prince Witch Bandit
Earthquake Witch Electro Spirit Rascals Dark Prince Bandit
Elite Barbarians
Rascals Dark Prince Electro Spirit Elite Barbarians Earthquake Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Dark Prince Witch Bandit
Bandit Elite Barbarians
Bandit Rascals Elite Barbarians Dark Prince Witch
Dark Prince Rascals Elite Barbarians Bandit
Rascals Elite Barbarians Dark Prince Witch Bandit
Electro Spirit Rascals Witch
Rascals Dark Prince Elite Barbarians Witch Bandit
Rascals Elite Barbarians Dark Prince
Electro Spirit Elite Barbarians Dark Prince Witch Bandit
Witch
Rascals Elite Barbarians Dark Prince Witch
Elite Barbarians Dark Prince
Rascals Elite Barbarians Dark Prince Witch Bandit
Rascals Witch
Rascals Elite Barbarians Witch Electro Spirit Dark Prince
Electro Spirit Rascals Elite Barbarians Earthquake Dark Prince Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Bandit
Bandit
Earthquake Bandit
Earthquake Rascals Dark Prince
Earthquake Dark Prince
Electro Spirit Witch
Earthquake Witch
Earthquake
Bandit
Elite Barbarians
Earthquake Dark Prince Bandit
Earthquake Elite Barbarians Bandit
Earthquake Bandit
Earthquake Elite Barbarians
Earthquake Witch Bandit
Earthquake Bandit
Earthquake
Earthquake Dark Prince Bandit
Earthquake Witch
Earthquake
Earthquake
Earthquake Electro Spirit Dark Prince Witch
Witch
Earthquake Witch Bandit
Witch Bandit
Bandit
Elite Barbarians Witch
Electro Spirit Witch
Elite Barbarians
Earthquake Bandit
Electro Spirit
Earthquake
Earthquake Electro Spirit Dark Prince Witch Bandit
Witch
Rascals Dark Prince
Earthquake
Elite Barbarians Dark Prince
Electro Spirit Rascals Elite Barbarians Witch
Witch
Dark Prince Witch Bandit

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