My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Three Musketeers
Giant Snowball
Three Musketeers Witch Princess
Zap
Three Musketeers Witch Princess
Barbarian Barrel
Elite Barbarians Three Musketeers Witch Princess
The Log
Elite Barbarians Three Musketeers Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Elite Barbarians Three Musketeers Witch Princess
Fireball
Elite Barbarians Three Musketeers Witch Princess
Poison
Three Musketeers Witch Princess
Lightning
Elite Barbarians Three Musketeers Witch
Rocket
Elite Barbarians Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Princess Fireball Giant Witch Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Princess Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Three Musketeers Witch Princess
Elite Barbarians
Zap Rage Fireball Three Musketeers
Fireball
Zap Elite Barbarians Giant Princess
Giant
Zap Rage Fireball Three Musketeers Witch Princess
Three Musketeers
Zap Elite Barbarians Giant Rage
Rage
Elite Barbarians Giant Witch Three Musketeers
Witch
Rage Zap Giant
Princess
Zap Fireball Giant

Defense Synergies 1 5

Zap
Fireball Elite Barbarians Three Musketeers Witch Princess
Elite Barbarians
Zap
Fireball
Zap Princess
Giant
Three Musketeers
Zap
Rage
Witch
Zap
Princess
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Zap Three Musketeers Witch
Three Musketeers Witch Elite Barbarians
Elite Barbarians Three Musketeers Witch
Elite Barbarians Fireball Princess
Fireball Zap
Three Musketeers Zap Fireball Witch Princess
Zap Fireball
Three Musketeers Witch Elite Barbarians Princess
Elite Barbarians
Witch Zap Fireball Princess
Three Musketeers Zap Fireball Witch Princess
Zap Elite Barbarians Fireball Three Musketeers Witch
Fireball Three Musketeers Zap Witch Princess
Elite Barbarians Three Musketeers
Zap Elite Barbarians Fireball Three Musketeers
Three Musketeers Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Three Musketeers Witch
Zap Witch Fireball Princess
Elite Barbarians Three Musketeers
Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians
Zap Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Three Musketeers Witch
Fireball Zap Three Musketeers Witch Princess
Elite Barbarians Fireball Witch
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Witch Three Musketeers
Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Three Musketeers Witch
Fireball Three Musketeers Witch Princess
Elite Barbarians Witch Zap Fireball Three Musketeers
Zap Elite Barbarians Fireball Witch Princess
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball
Fireball Zap
Fireball Zap Witch Princess
Witch Princess
Fireball Zap Princess
Fireball Zap
Elite Barbarians Fireball Three Musketeers
Zap Fireball Princess
Fireball Zap Princess
Elite Barbarians Fireball Three Musketeers Princess
Fireball Princess
Princess Zap Elite Barbarians Fireball
Zap Fireball Three Musketeers Witch Princess
Fireball Three Musketeers Princess
Fireball Three Musketeers
Zap Fireball Three Musketeers Princess
Zap Fireball Witch Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Witch Princess
Witch
Fireball Zap Witch Princess
Fireball Zap Witch Princess
Fireball Zap
Elite Barbarians Zap Fireball Witch Princess
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Fireball Witch Princess
Fireball Zap Three Musketeers Witch Princess
Fireball
Fireball Three Musketeers Princess
Zap Fireball Princess
Zap Fireball
Elite Barbarians Three Musketeers
Zap Elite Barbarians Fireball Witch Princess
Zap Fireball Witch Princess
Zap Fireball Witch Princess
Fireball

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