My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Goblin Barrel Prince
Giant Snowball
Goblin Gang Minion Horde Goblin Barrel Witch
Zap
Goblin Gang Firecracker Minion Horde Goblin Barrel Witch Prince
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Goblin Barrel Witch
The Log
Goblin Gang Firecracker Goblin Barrel Witch Prince
Earthquake
Goblin Gang Firecracker Goblin Barrel Witch
Arrows
Goblin Gang Firecracker Minion Horde Goblin Barrel Witch
Royal Delivery
Goblin Gang Firecracker Minion Horde Valkyrie Goblin Barrel Witch Prince
Fireball
Goblin Gang Firecracker Minion Horde Goblin Barrel Witch
Poison
Goblin Gang Firecracker Minion Horde Witch
Lightning
Valkyrie Witch Prince
Rocket
Minion Horde Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Valkyrie Minion Horde Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Goblin Barrel Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Valkyrie Prince
Firecracker
Goblin Gang Valkyrie Goblin Barrel Prince Mega Knight
Minion Horde
Mega Knight Prince
Valkyrie
Goblin Barrel Prince Goblin Gang Firecracker Witch
Goblin Barrel
Goblin Gang Valkyrie Prince Firecracker Mega Knight
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Goblin Barrel Mega Knight Goblin Gang Firecracker Minion Horde Witch
Mega Knight
Minion Horde Prince Firecracker Goblin Barrel Witch

Defense Synergies 1 9

Goblin Gang
Firecracker Valkyrie Prince
Firecracker
Valkyrie Goblin Gang Prince Mega Knight
Minion Horde
Valkyrie
Firecracker Goblin Gang Witch Prince
Goblin Barrel
Witch
Valkyrie Prince Mega Knight
Prince
Goblin Gang Firecracker Valkyrie Witch
Mega Knight
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie
Minion Horde Goblin Gang Firecracker Valkyrie Witch Prince Mega Knight
Goblin Gang Minion Horde Witch Prince Mega Knight Valkyrie
Minion Horde Witch Prince Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Prince Mega Knight
Goblin Gang Firecracker Valkyrie Mega Knight
Minion Horde Goblin Gang Firecracker Witch
Valkyrie Mega Knight
Minion Horde Witch Goblin Gang Prince
Goblin Gang Firecracker Minion Horde Valkyrie Prince Mega Knight
Goblin Gang Minion Horde Valkyrie Witch Firecracker Mega Knight
Minion Horde Goblin Gang Firecracker Witch
Minion Horde Prince Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Mega Knight Goblin Gang Firecracker Minion Horde Witch Prince
Goblin Gang Minion Horde Prince Mega Knight
Minion Horde Goblin Gang Prince Mega Knight
Minion Horde Mega Knight Goblin Gang Firecracker Valkyrie Witch Prince
Valkyrie Mega Knight Goblin Gang Firecracker Minion Horde Witch Prince
Valkyrie Witch Firecracker Mega Knight
Prince
Goblin Gang Valkyrie Mega Knight Firecracker Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Witch Prince
Goblin Gang Firecracker Valkyrie Prince Mega Knight
Goblin Gang Mega Knight Minion Horde Valkyrie Witch Prince
Goblin Gang Valkyrie Prince Mega Knight Minion Horde
Goblin Gang Minion Horde Valkyrie Witch Prince Mega Knight
Firecracker Goblin Gang Minion Horde Witch
Goblin Gang Prince Minion Horde Valkyrie Witch
Mega Knight Minion Horde Valkyrie Prince
Minion Horde Mega Knight Firecracker Valkyrie Witch Prince
Witch Goblin Gang Minion Horde
Mega Knight Minion Horde Valkyrie Witch Prince
Mega Knight Valkyrie Prince
Prince Mega Knight Goblin Gang Minion Horde Valkyrie Witch
Firecracker Minion Horde Valkyrie Witch Mega Knight
Goblin Gang Witch Firecracker Minion Horde Valkyrie Prince
Valkyrie Mega Knight Firecracker Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker
Minion Horde
Firecracker Valkyrie Prince
Firecracker Minion Horde Valkyrie Mega Knight
Firecracker Minion Horde Witch
Firecracker Minion Horde Witch
Firecracker
Firecracker
Goblin Gang Minion Horde Prince
Firecracker Minion Horde Valkyrie Prince
Firecracker
Firecracker
Firecracker Minion Horde
Firecracker Prince
Firecracker Minion Horde Witch
Firecracker Minion Horde Mega Knight
Minion Horde
Firecracker Prince Mega Knight
Firecracker Valkyrie Witch Mega Knight
Minion Horde Prince Mega Knight
Prince
Minion Horde
Firecracker Valkyrie Witch Mega Knight
Minion Horde Witch
Firecracker Witch
Witch Prince Mega Knight
Firecracker
Firecracker Minion Horde Witch
Firecracker Minion Horde Witch
Minion Horde
Minion Horde Mega Knight
Firecracker Minion Horde
Minion Horde Prince Mega Knight
Firecracker
Minion Horde Goblin Gang Witch Prince
Firecracker Witch
Goblin Gang Firecracker Minion Horde Valkyrie Prince Mega Knight
Firecracker
Firecracker Minion Horde Prince Mega Knight
Goblin Gang Firecracker Minion Horde Witch
Firecracker Witch
Firecracker Witch Prince Mega Knight
Prince
Firecracker Mega Knight

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