My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Tombstone Wall Breakers Goblin Barrel Witch
Zap
Firecracker Tombstone Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Electro Spirit Firecracker Tombstone Wall Breakers Goblin Barrel Witch
The Log
Electro Spirit Firecracker Tombstone Wall Breakers Goblin Barrel Witch
Earthquake
Firecracker Tombstone Goblin Barrel Witch
Arrows
Electro Spirit Firecracker Tombstone Wall Breakers Goblin Barrel Witch
Royal Delivery
Electro Spirit Firecracker Wall Breakers Goblin Barrel Witch
Fireball
Firecracker Tombstone Wall Breakers Goblin Barrel Witch
Poison
Firecracker Tombstone Witch
Lightning
Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Wall Breakers The Log Firecracker Tombstone Goblin Barrel Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Zap Wall Breakers The Log

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Wall Breakers
Zap
Firecracker Electro Spirit Wall Breakers Witch The Log
Firecracker
Zap Wall Breakers Goblin Barrel
Tombstone
Wall Breakers
Electro Spirit Zap Firecracker The Log
Goblin Barrel
Firecracker
Witch
Zap
The Log
Zap Wall Breakers

Defense Synergies 1 8

Electro Spirit
Zap The Log
Zap
Electro Spirit Firecracker Tombstone Witch The Log
Firecracker
The Log Zap Tombstone
Tombstone
Zap Firecracker
Wall Breakers
Goblin Barrel
Witch
Zap The Log
The Log
Firecracker Electro Spirit Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone The Log
Zap Firecracker Tombstone Witch The Log
Witch Tombstone
Witch Firecracker Tombstone
Firecracker Tombstone The Log
The Log Electro Spirit Zap Firecracker
Electro Spirit Zap Firecracker Tombstone Witch
Electro Spirit Zap The Log
Witch Tombstone
Firecracker
Witch Electro Spirit Zap Firecracker Tombstone The Log
Zap Firecracker Witch
Tombstone Zap Witch The Log
Electro Spirit Zap Firecracker Tombstone Witch The Log
Tombstone
Zap The Log
Firecracker Tombstone Witch
Tombstone Electro Spirit Zap Firecracker Witch The Log
Zap Witch The Log Electro Spirit Firecracker Tombstone
Electro Spirit Firecracker Witch The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Witch
Zap Firecracker The Log
Tombstone Zap Witch The Log
Zap The Log
Tombstone Witch
Firecracker Electro Spirit Zap Witch
Tombstone Witch
Zap Electro Spirit Firecracker Tombstone Witch The Log
Witch Tombstone
Tombstone Witch
Zap The Log
Tombstone Witch
Firecracker Witch
Tombstone Witch Electro Spirit Zap Firecracker The Log
Electro Spirit Zap Firecracker Witch The Log
Electro Spirit Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Electro Spirit Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Witch The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker Witch The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Electro Spirit Witch
Witch
Firecracker The Log Zap Witch
Zap Witch The Log
Zap Firecracker The Log
Zap Firecracker Witch
Zap Electro Spirit Firecracker Witch
Zap The Log
Zap Electro Spirit Firecracker
Firecracker The Log
Zap Electro Spirit Tombstone Witch
Zap Firecracker Witch
The Log
Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log
Firecracker

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