My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Balloon Electro Dragon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Clone Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Clone Witch Balloon Electro Dragon Inferno Dragon
Zap
Clone Witch Balloon Inferno Dragon
Barbarian Barrel
Clone Witch Giant Skeleton
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Witch Balloon Electro Dragon Giant Skeleton Inferno Dragon
Fireball
Clone Witch Balloon Electro Dragon Inferno Dragon
Poison
Clone Witch Balloon Electro Dragon
Lightning
Witch Balloon Electro Dragon Inferno Dragon
Rocket
Witch Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Tornado Inferno Dragon Giant Witch Balloon Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Tornado Inferno Dragon Giant

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Electro Dragon Tornado Witch Balloon
Clone
Balloon Giant Skeleton Witch Inferno Dragon
Tornado
Giant Witch Balloon Electro Dragon Giant Skeleton
Witch
Giant Clone Tornado Giant Skeleton
Balloon
Clone Giant Tornado Electro Dragon Giant Skeleton
Electro Dragon
Giant Tornado Balloon Giant Skeleton Inferno Dragon
Giant Skeleton
Clone Tornado Witch Balloon Electro Dragon
Inferno Dragon
Clone Electro Dragon

Defense Synergies 0 8

Giant
Clone
Tornado
Witch Electro Dragon Giant Skeleton Inferno Dragon
Witch
Tornado Electro Dragon Giant Skeleton
Balloon
Electro Dragon
Tornado Witch Giant Skeleton Inferno Dragon
Giant Skeleton
Tornado Witch Electro Dragon
Inferno Dragon
Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Inferno Dragon Witch Electro Dragon
Tornado Witch Electro Dragon Giant Skeleton Inferno Dragon
Witch Inferno Dragon Electro Dragon
Tornado Giant Skeleton
Tornado Electro Dragon
Tornado Inferno Dragon Witch Electro Dragon
Electro Dragon Giant Skeleton
Witch Inferno Dragon Tornado
Tornado Giant Skeleton
Witch Tornado Electro Dragon Giant Skeleton
Inferno Dragon Tornado Witch Electro Dragon
Witch Electro Dragon Giant Skeleton
Tornado Witch Electro Dragon
Inferno Dragon
Tornado Inferno Dragon
Tornado Witch Electro Dragon
Tornado Witch Electro Dragon
Tornado Witch Electro Dragon Giant Skeleton Inferno Dragon
Tornado Inferno Dragon
Witch Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Electro Dragon Inferno Dragon
Giant Skeleton Witch Electro Dragon
Giant Skeleton Tornado
Giant Skeleton Witch Inferno Dragon
Tornado Witch Electro Dragon
Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Electro Dragon Giant Skeleton Tornado Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Electro Dragon Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Witch
Witch Electro Dragon
Witch Electro Dragon Tornado Giant Skeleton Inferno Dragon
Witch Electro Dragon Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Giant Skeleton
Tornado Electro Dragon
Electro Dragon Giant Skeleton
Giant Skeleton
Tornado Witch Electro Dragon
Tornado Witch
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Witch Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Tornado Witch Electro Dragon
Giant Skeleton
Tornado
Tornado
Electro Dragon
Tornado Witch Electro Dragon
Witch Inferno Dragon
Tornado Witch Electro Dragon
Tornado Witch Electro Dragon
Tornado
Tornado Witch Electro Dragon
Electro Dragon Witch
Electro Dragon
Electro Dragon
Giant Skeleton
Witch Electro Dragon
Tornado Witch Electro Dragon
Electro Dragon
Electro Dragon
Tornado Giant Skeleton
Electro Dragon
Electro Dragon Tornado Witch Giant Skeleton
Tornado Witch Electro Dragon
Electro Dragon Tornado Witch Giant Skeleton
Inferno Dragon
Electro Dragon

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